1 #ifndef COIN_VERTEXATTRIBUTEBINDING_H 2 #define COIN_VERTEXATTRIBUTEBINDING_H 36 #include <Inventor/elements/SoVertexAttributeBindingElement.h> 37 #include <Inventor/fields/SoSFEnum.h> 38 #include <Inventor/nodes/SoSubNode.h> 46 static void initClass(
void);
50 OVERALL = SoVertexAttributeBindingElement::OVERALL,
51 PER_VERTEX = SoVertexAttributeBindingElement::PER_VERTEX,
52 PER_VERTEX_INDEXED = SoVertexAttributeBindingElement::PER_VERTEX_INDEXED,
53 DEFAULT = PER_VERTEX_INDEXED
68 #endif // !COIN_VERTEXATTRIBUTEBINDING_H The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:45
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoNode.cpp:894
#define SO_NODE_HEADER(classname)
Binding
Definition: SoVertexAttributeBinding.h:49
SoSFEnum value
Definition: SoVertexAttributeBinding.h:56
The SoPickAction class is the base class for picking actions.
Definition: SoPickAction.h:43
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:56
The SoSFEnum class is a container for an enum value.
Definition: SoSFEnum.h:40
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:77
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1109
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:809
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:44
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:80
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:954
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1026
The SoVertexAttributeBinding class is a node for setting up how vertex attributes are mapped to shape...
Definition: SoVertexAttributeBinding.h:40
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50