Coin3D is Free Software, published under the BSD 3-clause license. |
https://bitbucket.org/Coin3D/ http://www.kongsberg.com/kogt/ |
The SbPlaneProjector class projects 2D points to 3D points in a plane. More...
#include <Inventor/projectors/SbPlaneProjector.h>
Public Member Functions | |
SbPlaneProjector (const SbBool orient=FALSE) | |
SbPlaneProjector (const SbPlane &plane, const SbBool orient=FALSE) | |
virtual SbProjector * | copy (void) const |
virtual SbVec3f | project (const SbVec2f &point) |
virtual SbBool | tryProject (const SbVec2f &point, const float epsilon, SbVec3f &result) |
void | setPlane (const SbPlane &plane) |
const SbPlane & | getPlane (void) const |
void | setOrientToEye (const SbBool orienttoeye) |
SbBool | isOrientToEye (void) const |
virtual SbVec3f | getVector (const SbVec2f &viewpos1, const SbVec2f &viewpos2) |
virtual SbVec3f | getVector (const SbVec2f &viewpos) |
void | setStartPosition (const SbVec2f &viewpos) |
void | setStartPosition (const SbVec3f &point) |
Public Member Functions inherited from SbProjector | |
virtual void | setViewVolume (const SbViewVolume &vol) |
const SbViewVolume & | getViewVolume (void) const |
virtual void | setWorkingSpace (const SbMatrix &space) |
const SbMatrix & | getWorkingSpace (void) const |
Protected Member Functions | |
void | setupPlane (void) |
Protected Member Functions inherited from SbProjector | |
SbProjector (void) | |
virtual | ~SbProjector () |
SbLine | getWorkingLine (const SbVec2f &point) const |
float | findVanishingDistance (void) const |
SbBool | verifyProjection (const SbVec3f &projpt) const |
Protected Attributes | |
SbPlane | plane |
SbPlane | nonOrientPlane |
SbBool | orientToEye |
SbBool | needSetup |
SbVec3f | lastPoint |
Protected Attributes inherited from SbProjector | |
SbViewVolume | viewVol |
SbMatrix | worldToWorking |
SbMatrix | workingToWorld |
The SbPlaneProjector class projects 2D points to 3D points in a plane.
The 3D projection of the 2D coordinates is for this projector class constrained to lie inside a pre-defined 3D plane.
SbPlaneProjector::SbPlaneProjector | ( | const SbBool | orient = FALSE | ) |
Constructor. Sets up a projection plane parallel with the XY-plane in world coordinates.
SbPlaneProjector::SbPlaneProjector | ( | const SbPlane & | plane, |
const SbBool | orient = FALSE |
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) |
Constructor taking an explicit projection plane definition.
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virtual |
Construct and return a copy of this projector. The caller is responsible for destructing the new instance.
Note that if the Coin library has been built as a DLL under Microsoft Windows and you use this method from application code, you must make sure that both the Coin DLL and the application executable are using the same instance of a C Run-Time (CRT) library. Otherwise, you will get memory heap corruption upon deallocating the returned instances, eventually leading to mysterious crashes.
Implements SbProjector.
Projects 2D point into a 3D point within the current projection plane.
Implements SbProjector.
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virtual |
Try projecting the 2D point from normalized viewport coordinates to a 3D point. The mapping will be done in accordance with the type of the projector.
If the projection can't be done safely (for instance when the projection plane or line is parallel to the view volume projection), this function should return FALSE.
Default implementation will call project() and always return TRUE, but subclasses can override this behavior to support safe projections.
Reimplemented from SbProjector.
void SbPlaneProjector::setPlane | ( | const SbPlane & | planeref | ) |
Set a new projection plane.
const SbPlane & SbPlaneProjector::getPlane | ( | void | ) | const |
Returns the current projection plane.
void SbPlaneProjector::setOrientToEye | ( | const SbBool | orienttoeye | ) |
Sets whether or not the plane should always be oriented towards the "eye" of the viewer.
SbBool SbPlaneProjector::isOrientToEye | ( | void | ) | const |
Returns the state of the plane orientation flag.
Returns a vector between the projected 3D points of viewpos1 and viewpos2.
Returns a vector between the last projected point and the projected 3D point of viewpos.
void SbPlaneProjector::setStartPosition | ( | const SbVec2f & | viewpos | ) |
Explicitly set position of initial projection, so we get correct values for later calls to getVector() etc.
void SbPlaneProjector::setStartPosition | ( | const SbVec3f & | point | ) |
Explicitly set position of initial projection, so we get correct values for later calls to getVector() etc.
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protected |
Should be called whenever SbPlaneProjector::needSetup is TRUE
. Will recalculate projection plane.
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protected |
The projection plane.
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protected |
The "original" plane which was set (as opposed to the recalculated projection plane according to the SbPlaneProjector::orientToEye setting).
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protected |
Which direction the plane is oriented.
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protected |
Set to TRUE
whenever the plane needs to be recalculated according to the setting of the SbPlaneProjector::orientToEye flag.
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protected |
Stores the previously projected 3D point.