Coin3D is Free Software, published under the BSD 3-clause license. |
https://bitbucket.org/Coin3D/ http://www.kongsberg.com/kogt/ |
The SoContextHandler class is for now to be treated as an internal class. More...
#include <Inventor/misc/SoContextHandler.h>
Public Types | |
typedef void | ContextDestructionCB(uint32_t contextid, void *userdata) |
Static Public Member Functions | |
static void | destructingContext (uint32_t contextid) |
static void | addContextDestructionCallback (ContextDestructionCB *func, void *closure) |
static void | removeContextDestructionCallback (ContextDestructionCB *func, void *closure) |
The SoContextHandler class is for now to be treated as an internal class.
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This method must be called by client code which destructs a context, to guarantee that there are no memory leaks upon context destruction.
This will take care of correctly freeing context-bound resources, like OpenGL texture objects and display lists.
Before calling this function, the context must be made current.
Note that if you are using one of the standard GUI-binding libraries from Kongsberg Oil & Gas Technologies, this is taken care of automatically for contexts for canvases set up by SoQt, SoWin, etc.
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Add a callback which will be called every time a GL context is destructed. The callback should delete all GL resources tied to that context.
All nodes/classes that allocate GL resources should set up a callback like this. Add the callback in the constructor of the node/class, and remove it in the destructor.
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Remove a context destruction callback.