Coin3D is Free Software, published under the BSD 3-clause license. |
https://bitbucket.org/Coin3D/ http://www.kongsberg.com/kogt/ |
The SoEngineOutputData class is a container for a prototype set of outputs. More...
#include <Inventor/engines/SoOutputData.h>
Public Member Functions | |
SoEngineOutputData (void) | |
SoEngineOutputData (const SoEngineOutputData *data) | |
SoEngineOutputData (int approxnum) | |
~SoEngineOutputData (void) | |
void | addOutput (const SoEngine *base, const char *name, const SoEngineOutput *output, SoType type) |
void | addOutput (const SoNodeEngine *base, const char *name, const SoEngineOutput *output, SoType type) |
int | getNumOutputs (void) const |
const SbName & | getOutputName (int index) const |
SoEngineOutput * | getOutput (const SoEngine *engine, int index) const |
SoEngineOutput * | getOutput (const SoNodeEngine *engine, int index) const |
int | getIndex (const SoEngine *engine, const SoEngineOutput *output) const |
int | getIndex (const SoNodeEngine *engine, const SoEngineOutput *output) const |
const SoType & | getType (int index) const |
SbBool | readDescriptions (SoInput *input, SoEngine *engine) const |
void | writeDescriptions (SoOutput *out, SoEngine *engine) const |
The SoEngineOutputData class is a container for a prototype set of outputs.
This class is instantiated once for each class of objects which use outputs, and which needs to be able to import and export them.
Each output of a class is stored with the name and type it has been given within its "owner" class and a pointer offset to the dynamic instance of the output itself.
It is unlikely that application programmers should need to use any of the methods of this class directly.
SoEngineOutputData::SoEngineOutputData | ( | void | ) |
Constructor.
SoEngineOutputData::SoEngineOutputData | ( | const SoEngineOutputData * | data | ) |
Copy constructor.
SoEngineOutputData::SoEngineOutputData | ( | int | approxnum | ) |
Constructor. Supply the approximated number of outputs in the engine ot optimize memory allocation.
SoEngineOutputData::~SoEngineOutputData | ( | void | ) |
Destructor.
void SoEngineOutputData::addOutput | ( | const SoEngine * | base, |
const char * | name, | ||
const SoEngineOutput * | output, | ||
SoType | type | ||
) |
Add a new output to our internal list.
The name and type will be stored along with a pointer offset between base and output, which will be valid for all instances of the class type of base.
void SoEngineOutputData::addOutput | ( | const SoNodeEngine * | base, |
const char * | name, | ||
const SoEngineOutput * | output, | ||
SoType | type | ||
) |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
int SoEngineOutputData::getNumOutputs | ( | void | ) | const |
Returns the number of outputs contained within this instance.
Returns the name of the output at index.
SoEngineOutput * SoEngineOutputData::getOutput | ( | const SoEngine * | engine, |
int | index | ||
) | const |
Returns a pointer to the output at index within the engine instance.
SoEngineOutput * SoEngineOutputData::getOutput | ( | const SoNodeEngine * | engine, |
int | index | ||
) | const |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
int SoEngineOutputData::getIndex | ( | const SoEngine * | engine, |
const SoEngineOutput * | output | ||
) | const |
Returns the internal index value of output in engine. If output is not part of engine, it returns -1.
int SoEngineOutputData::getIndex | ( | const SoNodeEngine * | engine, |
const SoEngineOutput * | output | ||
) | const |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
Returns the type of the output at index.