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SoGLEnvironmentElement Class Reference

The SoGLEnvironmentElement class is for setting GL fog etc. More...

#include <Inventor/elements/SoGLEnvironmentElement.h>

Inheritance diagram for SoGLEnvironmentElement:
SoEnvironmentElement SoReplacedElement SoElement

Public Member Functions

virtual void init (SoState *state)
 FIXME: write doc.
 
virtual void pop (SoState *state, const SoElement *prevTopElement)
 
- Public Member Functions inherited from SoEnvironmentElement
virtual void print (FILE *file) const
 FIXME: write doc.
 
- Public Member Functions inherited from SoReplacedElement
virtual SbBool matches (const SoElement *element) const
 
virtual SoElementcopyMatchInfo () const
 
SbUniqueId getNodeId () const
 
- Public Member Functions inherited from SoElement
const SoType getTypeId (void) const
 
int getStackIndex (void) const
 
virtual void push (SoState *state)
 
void setDepth (const int depth)
 
int getDepth (void) const
 
virtual ~SoElement ()
 

Static Public Member Functions

static SoType getClassTypeId (void)
 
static int getClassStackIndex (void)
 
static void * createInstance (void)
 
static void initClass (void)
 
- Static Public Member Functions inherited from SoEnvironmentElement
static SoType getClassTypeId (void)
 
static int getClassStackIndex (void)
 
static void * createInstance (void)
 
static void initClass (void)
 
static void set (SoState *const state, SoNode *const node, const float ambientIntensity, const SbColor &ambientColor, const SbVec3f &attenuation, const int32_t fogType, const SbColor &fogColor, const float fogVisibility, const float fogStart=0.0f)
 FIXME: write doc.
 
static void get (SoState *const state, float &ambientIntensity, SbColor &ambientColor, SbVec3f &attenuation, int32_t &fogType, SbColor &fogColor, float &fogVisibility, float &fogStart)
 FIXME: write doc.
 
static float getAmbientIntensity (SoState *const state)
 FIXME: write doc.
 
static float getFogVisibility (SoState *const state)
 FIXME: write doc.
 
static const SbVec3fgetLightAttenuation (SoState *const state)
 FIXME: write doc.
 
static const SbColorgetAmbientColor (SoState *const state)
 FIXME: write doc.
 
static const SbColorgetFogColor (SoState *const state)
 FIXME: write doc.
 
static int32_t getFogType (SoState *const state)
 FIXME: write doc.
 
static void getDefault (float &ambientIntensity, SbColor &ambientColor, SbVec3f &attenuation, int32_t &fogType, SbColor &fogColor, float &fogVisibility, float &fogNear)
 FIXME: write doc.
 
- Static Public Member Functions inherited from SoReplacedElement
static SoType getClassTypeId (void)
 
static int getClassStackIndex (void)
 
static void initClass (void)
 
- Static Public Member Functions inherited from SoElement
static void initClass (void)
 
static SoType getClassTypeId (void)
 
static int getClassStackIndex (void)
 
static void initElements (void)
 
static int getNumStackIndices (void)
 
static SoType getIdFromStackIndex (const int stackIndex)
 

Protected Member Functions

virtual ~SoGLEnvironmentElement ()
 
virtual void setElt (SoState *const state, const float ambientIntensity, const SbColor &ambientColor, const SbVec3f &attenuation, const int32_t fogType, const SbColor &fogColor, const float fogVisibility, const float fogStart)
 FIXME: doc.
 
- Protected Member Functions inherited from SoEnvironmentElement
virtual ~SoEnvironmentElement ()
 
- Protected Member Functions inherited from SoReplacedElement
virtual ~SoReplacedElement ()
 
- Protected Member Functions inherited from SoElement
 SoElement (void)
 
void capture (SoState *const state) const
 
virtual void captureThis (SoState *state) const
 
void setTypeId (const SoType typeId)
 
void setStackIndex (const int index)
 
SoElementgetNextInStack (void) const
 
SoElementgetNextFree (void) const
 

Additional Inherited Members

- Public Types inherited from SoEnvironmentElement
enum  FogType { NONE, HAZE, FOG, SMOKE }
 
- Static Protected Member Functions inherited from SoReplacedElement
static SoElementgetElement (SoState *const state, const int stackIndex, SoNode *const node)
 
- Static Protected Member Functions inherited from SoElement
static SoElementgetElement (SoState *const state, const int stackIndex)
 
static const SoElementgetConstElement (SoState *const state, const int stackIndex)
 
static int createStackIndex (const SoType id)
 
- Protected Attributes inherited from SoEnvironmentElement
float ambientIntensity
 
SbColor ambientColor
 
SbVec3f attenuation
 
int32_t fogType
 
SbColor fogColor
 
float fogVisibility
 
float fogStart
 
- Protected Attributes inherited from SoReplacedElement
SbUniqueId nodeId
 
- Protected Attributes inherited from SoElement
SoType typeId
 
int stackIndex
 
int depth
 
- Static Protected Attributes inherited from SoElement
static int classStackIndex
 
static SoTypeListstackToType
 

Detailed Description

The SoGLEnvironmentElement class is for setting GL fog etc.

Constructor & Destructor Documentation

◆ ~SoGLEnvironmentElement()

SoGLEnvironmentElement::~SoGLEnvironmentElement ( )
protectedvirtual

The destructor.

Member Function Documentation

◆ createInstance()

void * SoGLEnvironmentElement::createInstance ( void  )
static

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

◆ initClass()

void SoGLEnvironmentElement::initClass ( void  )
static

This static method initializes static data for the SoGLEnvironmentElement class.

◆ pop()

void SoGLEnvironmentElement::pop ( SoState state,
const SoElement prevTopElement 
)
virtual

This method is callled when the state is popped, and the depth of the element is bigger than the current state depth. pop() is called on the new top of stack, and a pointer to the previous top of stack is passed in prevTopElement.

Override this method if you need to copy some state information from the previous top of stack.

Reimplemented from SoElement.


The documentation for this class was generated from the following files: