Coin3D is Free Software, published under the BSD 3-clause license. |
https://bitbucket.org/Coin3D/ http://www.kongsberg.com/kogt/ |
The SoGLPointSizeElement class changes the pointsize setting of the OpenGL render state. More...
#include <Inventor/elements/SoGLPointSizeElement.h>
Public Member Functions | |
virtual void | init (SoState *state) |
virtual void | push (SoState *state) |
virtual void | pop (SoState *state, const SoElement *prevTopElement) |
Public Member Functions inherited from SoFloatElement | |
virtual SbBool | matches (const SoElement *element) const |
virtual SoElement * | copyMatchInfo (void) const |
virtual void | print (FILE *file) const |
Public Member Functions inherited from SoElement | |
const SoType | getTypeId (void) const |
int | getStackIndex (void) const |
void | setDepth (const int depth) |
int | getDepth (void) const |
virtual | ~SoElement () |
Static Public Member Functions | |
static SoType | getClassTypeId (void) |
static int | getClassStackIndex (void) |
static void * | createInstance (void) |
static void | initClass (void) |
Static Public Member Functions inherited from SoPointSizeElement | |
static SoType | getClassTypeId (void) |
static int | getClassStackIndex (void) |
static void * | createInstance (void) |
static void | initClass (void) |
static void | set (SoState *const state, SoNode *const node, const float pointSize) |
static void | set (SoState *const state, const float pointSize) |
static float | get (SoState *const state) |
static float | getDefault () |
Static Public Member Functions inherited from SoFloatElement | |
static SoType | getClassTypeId (void) |
static int | getClassStackIndex (void) |
static void | initClass (void) |
static void | set (const int stackIndex, SoState *const state, SoNode *const node, const float value) |
static void | set (const int stackIndex, SoState *const state, const float value) |
static float | get (const int stackIndex, SoState *const state) |
Static Public Member Functions inherited from SoElement | |
static void | initClass (void) |
static SoType | getClassTypeId (void) |
static int | getClassStackIndex (void) |
static void | initElements (void) |
static int | getNumStackIndices (void) |
static SoType | getIdFromStackIndex (const int stackIndex) |
Protected Member Functions | |
virtual | ~SoGLPointSizeElement () |
virtual void | setElt (float size) |
Protected Member Functions inherited from SoPointSizeElement | |
virtual | ~SoPointSizeElement () |
Protected Member Functions inherited from SoFloatElement | |
virtual | ~SoFloatElement () |
Protected Member Functions inherited from SoElement | |
SoElement (void) | |
void | capture (SoState *const state) const |
virtual void | captureThis (SoState *state) const |
void | setTypeId (const SoType typeId) |
void | setStackIndex (const int index) |
SoElement * | getNextInStack (void) const |
SoElement * | getNextFree (void) const |
Additional Inherited Members | |
Static Protected Member Functions inherited from SoElement | |
static SoElement * | getElement (SoState *const state, const int stackIndex) |
static const SoElement * | getConstElement (SoState *const state, const int stackIndex) |
static int | createStackIndex (const SoType id) |
Protected Attributes inherited from SoFloatElement | |
float | data |
Protected Attributes inherited from SoElement | |
SoType | typeId |
int | stackIndex |
int | depth |
Static Protected Attributes inherited from SoElement | |
static int | classStackIndex |
static SoTypeList * | stackToType |
The SoGLPointSizeElement class changes the pointsize setting of the OpenGL render state.
Requests from the scenegraph to change the pointsize when rendering point primitives will be made through this element, which forwards it to the appropriate native OpenGL call.
The Coin library does not place any bounds on the values of the pointsize, but be aware that the range and granularity of what is valid pointsizes depends on the underlying OpenGL implementation. Application programmers using point primitives (typically through the SoPointSet node) should heed these boundary values. They can be acquired by running the following code from within a valid OpenGL context:
Another, perhaps more convenient, way of acquiring the OpenGL implementation limits with regard to pointsizes is to use the So@Gui@GLWidget::getPointSizeLimits() method in the GUI "glue" interface library you are using (SoQt, SoXt, SoGtk, SoWin, ...).
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protectedvirtual |
The destructor.
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static |
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
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virtual |
This function initializes the element type in the given SoState. It is called for the first element of each enabled element type in SoState objects.
Reimplemented from SoPointSizeElement.
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virtual |
This method is called every time a new element is required in one of the stacks. This happens when a writable element is requested, using SoState::getElement() or indirectly SoElement::getElement(), and the depth of the current element is less than the state depth.
Override this method if your element needs to copy data from the previous top of stack. The push() method is called on the new element, and the previous element can be found using SoElement::getNextInStack().
Reimplemented from SoElement.
This method is callled when the state is popped, and the depth of the element is bigger than the current state depth. pop() is called on the new top of stack, and a pointer to the previous top of stack is passed in prevTopElement.
Override this method if you need to copy some state information from the previous top of stack.
Reimplemented from SoElement.
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protectedvirtual |
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
Reimplemented from SoFloatElement.