Coin3D is Free Software, published under the BSD 3-clause license. |
https://bitbucket.org/Coin3D/ http://www.kongsberg.com/kogt/ |
The SoGLShadowCullingElement class is yet to be documented. More...
#include <Inventor/annex/FXViz/elements/SoGLShadowCullingElement.h>
Public Types | |
enum | Mode { AS_IS_CULLING, FRONT_FACE_CULLING, NO_CULLING } |
Public Member Functions | |
virtual void | init (SoState *state) |
FIXME: write doc. | |
virtual void | push (SoState *state) |
virtual void | pop (SoState *state, const SoElement *prevTopElement) |
virtual void | setElt (int32_t value) |
FIXME: write doc. | |
Public Member Functions inherited from SoInt32Element | |
virtual SbBool | matches (const SoElement *element) const |
virtual SoElement * | copyMatchInfo (void) const |
virtual void | print (FILE *file) const |
Public Member Functions inherited from SoElement | |
const SoType | getTypeId (void) const |
int | getStackIndex (void) const |
void | setDepth (const int depth) |
int | getDepth (void) const |
virtual | ~SoElement () |
Static Public Member Functions | |
static SoType | getClassTypeId (void) |
static int | getClassStackIndex (void) |
static void * | createInstance (void) |
static void | initClass (void) |
static void | set (SoState *const state, SoNode *const node, const int mode) |
FIXME: write doc. | |
static int | get (SoState *const state) |
FIXME: write doc. | |
static int | getDefault (void) |
FIXME: write doc. | |
Static Public Member Functions inherited from SoInt32Element | |
static SoType | getClassTypeId (void) |
static int | getClassStackIndex (void) |
static void | initClass (void) |
static void | set (const int index, SoState *const state, SoNode *const node, const int32_t value) |
static void | set (const int index, SoState *const state, const int32_t value) |
static int32_t | get (const int index, SoState *const state) |
FIXME: write doc. | |
Static Public Member Functions inherited from SoElement | |
static void | initClass (void) |
static SoType | getClassTypeId (void) |
static int | getClassStackIndex (void) |
static void | initElements (void) |
static int | getNumStackIndices (void) |
static SoType | getIdFromStackIndex (const int stackIndex) |
Protected Member Functions | |
virtual | ~SoGLShadowCullingElement () |
Protected Member Functions inherited from SoElement | |
SoElement (void) | |
void | capture (SoState *const state) const |
virtual void | captureThis (SoState *state) const |
void | setTypeId (const SoType typeId) |
void | setStackIndex (const int index) |
SoElement * | getNextInStack (void) const |
SoElement * | getNextFree (void) const |
Additional Inherited Members | |
Static Protected Member Functions inherited from SoElement | |
static SoElement * | getElement (SoState *const state, const int stackIndex) |
static const SoElement * | getConstElement (SoState *const state, const int stackIndex) |
static int | createStackIndex (const SoType id) |
Protected Attributes inherited from SoInt32Element | |
int32_t | data |
Protected Attributes inherited from SoElement | |
SoType | typeId |
int | stackIndex |
int | depth |
Static Protected Attributes inherited from SoElement | |
static int | classStackIndex |
static SoTypeList * | stackToType |
FIXME: write doc.
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protectedvirtual |
The destructor.
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static |
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
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virtual |
This method is called every time a new element is required in one of the stacks. This happens when a writable element is requested, using SoState::getElement() or indirectly SoElement::getElement(), and the depth of the current element is less than the state depth.
Override this method if your element needs to copy data from the previous top of stack. The push() method is called on the new element, and the previous element can be found using SoElement::getNextInStack().
Reimplemented from SoElement.
This method is callled when the state is popped, and the depth of the element is bigger than the current state depth. pop() is called on the new top of stack, and a pointer to the previous top of stack is passed in prevTopElement.
Override this method if you need to copy some state information from the previous top of stack.
Reimplemented from SoElement.