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published under the BSD 3-clause license.
https://bitbucket.org/Coin3D/
http://www.kongsberg.com/kogt/
EventFilter.h
1 #ifndef QUARTER_EVENTFILTER_H
2 #define QUARTER_EVENTFILTER_H
3 
4 /**************************************************************************\
5  * Copyright (c) Kongsberg Oil & Gas Technologies AS
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35 
36 #include <Quarter/Basic.h>
37 #include <QObject>
38 
39 class QEvent;
40 class QPoint;
41 
42 namespace SIM { namespace Coin3D { namespace Quarter {
43 
44 class InputDevice;
45 
46 class QUARTER_DLL_API EventFilter : public QObject {
47  Q_OBJECT
48 
49 public:
50  EventFilter(QObject * parent);
51  ~EventFilter();
52 
53  void registerInputDevice(InputDevice * device);
54  void unregisterInputDevice(InputDevice * device);
55 
56  const QPoint & globalMousePosition(void) const;
57 
58 protected:
59  bool eventFilter(QObject * obj, QEvent * event);
60 
61 private:
62  class EventFilterP * pimpl;
63 };
64 
65 }}} // namespace
66 
67 #endif // QUARTER_EVENTFILTER_H
The InputDevice class is the base class for devices such as the Keyboard and Mouse. It can be subclassed to support other devices.
Definition: InputDevice.h:47
Definition: EventFilter.h:46
Definition: QuarterWidget.h:54