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SceneManager.cpp File Reference
#include "SmSceneManager.h"
#include <Inventor/elements/SoDrawStyleElement.h>
#include <Inventor/elements/SoComplexityTypeElement.h>
#include <Inventor/elements/SoPolygonOffsetElement.h>
#include <Inventor/elements/SoMaterialBindingElement.h>
#include <Inventor/elements/SoOverrideElement.h>
#include <Inventor/elements/SoTextureOverrideElement.h>
#include <Inventor/elements/SoTextureQualityElement.h>
#include <Inventor/elements/SoLightModelElement.h>
#include <Inventor/elements/SoLazyElement.h>
#include <Inventor/nodes/SoInfo.h>
#include <Inventor/nodes/SoCamera.h>
#include <Inventor/actions/SoSearchAction.h>
#include <Inventor/actions/SoGLRenderAction.h>
#include <Inventor/nodekits/SoBaseKit.h>
#include <Inventor/SoFullPath.h>
#include <Inventor/system/gl.h>
#include <cassert>

Macros

#define PRIVATE(obj)   obj->pimpl
 

Macro Definition Documentation

◆ PRIVATE

#define PRIVATE (   obj)    obj->pimpl