36 #include <Inventor/nodes/SoSubNode.h> 37 #include <Inventor/nodes/SoShape.h> 38 #include <Inventor/fields/SoSFFloat.h> 39 #include <Inventor/fields/SoSFInt32.h> 41 #include <SmallChange/basic.h> 72 #endif // COIN_SKYDOME_H SoSFInt32 numSlices
Definition: SkyDome.h:56
#define SO_NODE_HEADER(classname)
virtual void GLRender(SoGLRenderAction *action)
The Coinboard class is a shape node which faces geometry towards the camera.
Definition: Coinboard.h:54
SoSFFloat height
Definition: SkyDome.h:57
SoSFFloat radius
Definition: SkyDome.h:58
SoSFFloat endAngle
Definition: SkyDome.h:54
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
static void initClass(void)
virtual void generatePrimitives(SoAction *action)=0
The SkyDome class is a shape node for rendering skydomes.
Definition: SkyDome.h:44
virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f ¢er)=0
SoSFInt32 numStacks
Definition: SkyDome.h:55
SoSFFloat startAngle
Definition: SkyDome.h:53