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SmHelicopterEventHandler.h
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1 #ifndef SMALLCHANGE_SMHELICOPTEREVENTHANDLER_H
2 #define SMALLCHANGE_SMHELICOPTEREVENTHANDLER_H
3 
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35 
37 #include <SmallChange/basic.h>
38 #include <Inventor/fields/SoSFFloat.h>
39 #include <Inventor/SbTime.h>
40 #include <Inventor/SbVec2f.h>
41 #include <Inventor/SbVec2s.h>
42 #include <Inventor/SbRotation.h>
43 #include <Inventor/SbPlane.h>
44 
45 class SMALLCHANGE_DLL_API SmHelicopterEventHandler : public SmEventHandler {
46  typedef SmEventHandler inherited;
47 
49 
50 public:
52  static void initClass(void);
53 
56 
57  virtual void handleEvent(SoHandleEventAction * action);
58  virtual void pulse(void);
59 
60  virtual SbBool isAnimation(void);
61 
62 protected:
63  virtual ~SmHelicopterEventHandler();
64 
65  void moveCamera(const SbVec3f & vec, const SbBool dorotate);
66 
67 private:
68  int state;
69  int flydirection;
70  SbVec2s prevpos;
71  SbVec2s mousedownpos;
72  SbVec2s mousepos;
73  float relspeedfly;
74 };
75 
76 #endif // SMALLCHANGE_SMHELICOPTEREVENTHANDLER_H
virtual void pulse(void)
Definition: SmEventHandler.cpp:135
The SmEventHandler class...FIXME: doc.
Definition: SmEventHandler.h:50
#define SO_NODE_HEADER(classname)
SoSFBool resetRoll
Definition: SmHelicopterEventHandler.h:55
SoSFFloat speed
Definition: SmHelicopterEventHandler.h:54
virtual void handleEvent(SoHandleEventAction *action)
The SmHelicopterEventHandler class...FIXME: doc.
Definition: SmHelicopterEventHandler.h:45
static void initClass(void)
Definition: SmEventHandler.cpp:65