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PickSwitch Class Reference

The PickSwitch class is a pick-activated switch node. More...

#include <Inventor/nodes/PickSwitch.h>

Inherits SoSwitch.

Public Member Functions

 PickSwitch (void)
 
- Public Member Functions inherited from SoSwitch
virtual SoType getTypeId (void) const
 
 SoSwitch (void)
 
 SoSwitch (int numchildren)
 
virtual SbBool affectsState (void) const
 
virtual void doAction (SoAction *action)
 
virtual void callback (SoCallbackAction *action)
 
virtual void GLRender (SoGLRenderAction *action)
 
virtual void pick (SoPickAction *action)
 
virtual void getBoundingBox (SoGetBoundingBoxAction *action)
 
virtual void getMatrix (SoGetMatrixAction *action)
 
virtual void search (SoSearchAction *action)
 
virtual void write (SoWriteAction *action)
 
virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
 
virtual void audioRender (SoAudioRenderAction *action)
 
virtual void notify (SoNotList *nl)
 
- Public Member Functions inherited from SoGroup
 SoGroup (void)
 
 SoGroup (int nchildren)
 
virtual void addChild (SoNode *node)
 
virtual void insertChild (SoNode *child, int newchildindex)
 
virtual SoNodegetChild (int index) const
 
virtual int findChild (const SoNode *node) const
 
virtual int getNumChildren (void) const
 
virtual void removeChild (int childindex)
 
virtual void removeChild (SoNode *child)
 
virtual void removeAllChildren (void)
 
virtual void replaceChild (int index, SoNode *newchild)
 
virtual void replaceChild (SoNode *oldchild, SoNode *newchild)
 
virtual SoChildListgetChildren (void) const
 
virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)
 
- Public Member Functions inherited from SoNode
void setOverride (const SbBool state)
 
SbBool isOverride (void) const
 
void setNodeType (const NodeType type)
 
NodeType getNodeType (void) const
 
virtual SoNodecopy (SbBool copyconnections=FALSE) const
 
virtual void GLRenderBelowPath (SoGLRenderAction *action)
 
virtual void GLRenderInPath (SoGLRenderAction *action)
 
virtual void GLRenderOffPath (SoGLRenderAction *action)
 
virtual void rayPick (SoRayPickAction *action)
 
virtual void grabEventsSetup (void)
 
virtual void grabEventsCleanup (void)
 
virtual void startNotify (void)
 
SbUniqueId getNodeId (void) const
 
virtual void writeInstance (SoOutput *out)
 
virtual SoNodeaddToCopyDict (void) const
 
virtual SoFieldContainercopyThroughConnection (void) const
 
- Public Member Functions inherited from SoFieldContainer
void setToDefaults (void)
 
SbBool hasDefaultValues (void) const
 
SbBool fieldsAreEqual (const SoFieldContainer *container) const
 
void copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE)
 
SbBool set (const char *const fielddata)
 
void get (SbString &fielddata)
 
virtual int getFields (SoFieldList &l) const
 
virtual int getAllFields (SoFieldList &l) const
 
virtual SoFieldgetField (const SbName &name) const
 
virtual SoFieldgetEventIn (const SbName &name) const
 
virtual SoFieldgetEventOut (const SbName &name) const
 
SbBool getFieldName (const SoField *const field, SbName &name) const
 
SbBool enableNotify (const SbBool flag)
 
SbBool isNotifyEnabled (void) const
 
SbBool set (const char *fielddata, SoInput *input)
 
void get (SbString &fielddata, SoOutput *out)
 
virtual SbBool validateNewFieldValue (SoField *field, void *newval)
 
SbBool getIsBuiltIn (void) const
 
virtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged) const
 
void setUserData (void *userdata) const
 
void * getUserData (void) const
 
- Public Member Functions inherited from SoBase
void ref (void) const
 
void unref (void) const
 
void unrefNoDelete (void) const
 
int32_t getRefCount (void) const
 
void touch (void)
 
SbBool isOfType (SoType type) const
 
virtual SbName getName (void) const
 
virtual void setName (const SbName &newname)
 
void addAuditor (void *const auditor, const SoNotRec::Type type)
 
void removeAuditor (void *const auditor, const SoNotRec::Type type)
 
const SoAuditorListgetAuditors (void) const
 
SbBool shouldWrite (void)
 
void assertAlive (void) const
 

Static Public Member Functions

static void initClass (void)
 
- Static Public Member Functions inherited from SoNode
static uint32_t getCompatibilityTypes (const SoType &nodetype)
 
static SoNodegetByName (const SbName &name)
 
static int getByName (const SbName &name, SoNodeList &l)
 
static void initClasses (void)
 
static SbUniqueId getNextNodeId (void)
 
static int getActionMethodIndex (const SoType type)
 
static void getBoundingBoxS (SoAction *action, SoNode *node)
 
static void GLRenderS (SoAction *action, SoNode *node)
 
static void callbackS (SoAction *action, SoNode *node)
 
static void getMatrixS (SoAction *action, SoNode *node)
 
static void handleEventS (SoAction *action, SoNode *node)
 
static void pickS (SoAction *action, SoNode *node)
 
static void rayPickS (SoAction *action, SoNode *node)
 
static void searchS (SoAction *action, SoNode *node)
 
static void writeS (SoAction *action, SoNode *node)
 
static void audioRenderS (SoAction *action, SoNode *node)
 
static void getPrimitiveCountS (SoAction *action, SoNode *node)
 
- Static Public Member Functions inherited from SoFieldContainer
static void initCopyDict (void)
 
static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)
 
static SoFieldContainercheckCopy (const SoFieldContainer *orig)
 
static SoFieldContainerfindCopy (const SoFieldContainer *orig, const SbBool copyconnections)
 
static void copyDone (void)
 
- Static Public Member Functions inherited from SoBase
static void initClass (void)
 
static SoType getClassTypeId (void)
 
static void addName (SoBase *const base, const char *const name)
 
static void removeName (SoBase *const base, const char *const name)
 
static void incrementCurrentWriteCounter (void)
 
static void decrementCurrentWriteCounter (void)
 
static SoBasegetNamedBase (const SbName &name, SoType type)
 
static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)
 
static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)
 
static void setInstancePrefix (const SbString &c)
 
static void setTraceRefs (SbBool trace)
 
static SbBool getTraceRefs (void)
 
static SbBool connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)
 
static SbBool readRoute (SoInput *input)
 

Public Attributes

SoSFBool isActive
 
SoSFInt32 activeChild
 
SoSFInt32 inactiveChild
 
SoSFBool toggle
 
- Public Attributes inherited from SoSwitch
SoSFInt32 whichChild
 
- Public Attributes inherited from SoNode
 INVENTOR
 
 VRML1
 
 VRML2
 
 INVENTOR_1
 
 INVENTOR_2_0
 
 INVENTOR_2_1
 
 INVENTOR_2_5
 
 INVENTOR_2_6
 
 COIN_1_0
 
 COIN_2_0
 
 EXTENSION
 

Protected Member Functions

virtual ~PickSwitch ()
 
virtual void handleEvent (SoHandleEventAction *action)
 
- Protected Member Functions inherited from SoSwitch
virtual const SoFieldDatagetFieldData (void) const
 
virtual ~SoSwitch ()
 
void traverseChildren (SoAction *action)
 
- Protected Member Functions inherited from SoGroup
virtual ~SoGroup ()
 
virtual SbBool readInstance (SoInput *in, unsigned short flags)
 
virtual SbBool readChildren (SoInput *in)
 
virtual void copyContents (const SoFieldContainer *from, SbBool copyconnections)
 
- Protected Member Functions inherited from SoNode
 SoNode (void)
 
virtual ~SoNode ()
 
- Protected Member Functions inherited from SoFieldContainer
 SoFieldContainer (void)
 
virtual ~SoFieldContainer ()
 
- Protected Member Functions inherited from SoBase
 SoBase (void)
 
virtual ~SoBase ()
 
virtual void destroy (void)
 
SbBool hasMultipleWriteRefs (void) const
 
SbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) const
 
void writeFooter (SoOutput *out) const
 
virtual const char * getFileFormatName (void) const
 

Additional Inherited Members

- Public Types inherited from SoNode
enum  NodeType
 
- Protected Types inherited from SoBase
enum  BaseFlags
 
- Static Protected Member Functions inherited from SoNode
static const SoFieldData ** getFieldDataPtr (void)
 
static void setNextActionMethodIndex (int index)
 
static int getNextActionMethodIndex (void)
 
static void incNextActionMethodIndex (void)
 
static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)
 
- Static Protected Member Functions inherited from SoBase
static uint32_t getCurrentWriteCounter (void)
 
- Protected Attributes inherited from SoGroup
SoChildListchildren
 
- Protected Attributes inherited from SoNode
SbUniqueId uniqueId
 
- Protected Attributes inherited from SoFieldContainer
SbBool isBuiltIn
 
- Static Protected Attributes inherited from SoNode
static SbUniqueId nextUniqueId
 
static int nextActionMethodIndex
 

Detailed Description

The PickSwitch class is a pick-activated switch node.

This node can add simple interactivity to your scene. When the current child is picked, the whichChild field is changed to the active ot inactive child. It can operate in two modes. If the toggle field is set to TRUE, the active/inactive state is changed each time the child is picked. If toggle is FALSE, the active child is the current child only when the some child is selected and the mouse button is down. As soon as the mouse button is released, the switch node becomes inactive again.

Constructor & Destructor Documentation

◆ PickSwitch()

PickSwitch::PickSwitch ( void  )

Constructor.

◆ ~PickSwitch()

PickSwitch::~PickSwitch ( )
protectedvirtual

Destructor.

Member Function Documentation

◆ handleEvent()

void PickSwitch::handleEvent ( SoHandleEventAction action)
protectedvirtual

Coin method. Sets node active/inactive based on user interaction.

Reimplemented from SoSwitch.

◆ initClass()

void PickSwitch::initClass ( void  )
static

Required Coin method.

Member Data Documentation

◆ activeChild

SoSFInt32 PickSwitch::activeChild

Specifies which child should be traversed when node is active.

◆ inactiveChild

SoSFInt32 PickSwitch::inactiveChild

Specifies which child should be traversed when node is inactive.

◆ isActive

SoSFBool PickSwitch::isActive

This field is set to TRUE when the switch node is active (selected). When this happens depends on the toggle field.

◆ toggle

SoSFBool PickSwitch::toggle

Set to TRUE to toggle active/inactive for each pick. When this field is FALSE, the node is active only while some child is selected and the mouse button is down.


The documentation for this class was generated from the following files: