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| PickSwitch (void) |
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virtual SoType | getTypeId (void) const |
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| SoSwitch (void) |
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| SoSwitch (int numchildren) |
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virtual SbBool | affectsState (void) const |
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virtual void | doAction (SoAction *action) |
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virtual void | callback (SoCallbackAction *action) |
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virtual void | GLRender (SoGLRenderAction *action) |
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virtual void | pick (SoPickAction *action) |
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virtual void | getBoundingBox (SoGetBoundingBoxAction *action) |
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virtual void | getMatrix (SoGetMatrixAction *action) |
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virtual void | search (SoSearchAction *action) |
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virtual void | write (SoWriteAction *action) |
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virtual void | getPrimitiveCount (SoGetPrimitiveCountAction *action) |
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virtual void | audioRender (SoAudioRenderAction *action) |
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virtual void | notify (SoNotList *nl) |
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| SoGroup (void) |
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| SoGroup (int nchildren) |
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virtual void | addChild (SoNode *node) |
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virtual void | insertChild (SoNode *child, int newchildindex) |
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virtual SoNode * | getChild (int index) const |
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virtual int | findChild (const SoNode *node) const |
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virtual int | getNumChildren (void) const |
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virtual void | removeChild (int childindex) |
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virtual void | removeChild (SoNode *child) |
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virtual void | removeAllChildren (void) |
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virtual void | replaceChild (int index, SoNode *newchild) |
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virtual void | replaceChild (SoNode *oldchild, SoNode *newchild) |
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virtual SoChildList * | getChildren (void) const |
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virtual void | addWriteReference (SoOutput *out, SbBool isfromfield=FALSE) |
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void | setOverride (const SbBool state) |
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SbBool | isOverride (void) const |
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void | setNodeType (const NodeType type) |
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NodeType | getNodeType (void) const |
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virtual SoNode * | copy (SbBool copyconnections=FALSE) const |
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virtual void | GLRenderBelowPath (SoGLRenderAction *action) |
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virtual void | GLRenderInPath (SoGLRenderAction *action) |
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virtual void | GLRenderOffPath (SoGLRenderAction *action) |
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virtual void | rayPick (SoRayPickAction *action) |
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virtual void | grabEventsSetup (void) |
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virtual void | grabEventsCleanup (void) |
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virtual void | startNotify (void) |
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SbUniqueId | getNodeId (void) const |
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virtual void | writeInstance (SoOutput *out) |
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virtual SoNode * | addToCopyDict (void) const |
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virtual SoFieldContainer * | copyThroughConnection (void) const |
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void | setToDefaults (void) |
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SbBool | hasDefaultValues (void) const |
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SbBool | fieldsAreEqual (const SoFieldContainer *container) const |
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void | copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE) |
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SbBool | set (const char *const fielddata) |
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void | get (SbString &fielddata) |
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virtual int | getFields (SoFieldList &l) const |
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virtual int | getAllFields (SoFieldList &l) const |
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virtual SoField * | getField (const SbName &name) const |
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virtual SoField * | getEventIn (const SbName &name) const |
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virtual SoField * | getEventOut (const SbName &name) const |
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SbBool | getFieldName (const SoField *const field, SbName &name) const |
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SbBool | enableNotify (const SbBool flag) |
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SbBool | isNotifyEnabled (void) const |
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SbBool | set (const char *fielddata, SoInput *input) |
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void | get (SbString &fielddata, SoOutput *out) |
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virtual SbBool | validateNewFieldValue (SoField *field, void *newval) |
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SbBool | getIsBuiltIn (void) const |
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virtual void | getFieldsMemorySize (size_t &managed, size_t &unmanaged) const |
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void | setUserData (void *userdata) const |
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void * | getUserData (void) const |
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void | ref (void) const |
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void | unref (void) const |
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void | unrefNoDelete (void) const |
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int32_t | getRefCount (void) const |
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void | touch (void) |
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SbBool | isOfType (SoType type) const |
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virtual SbName | getName (void) const |
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virtual void | setName (const SbName &newname) |
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void | addAuditor (void *const auditor, const SoNotRec::Type type) |
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void | removeAuditor (void *const auditor, const SoNotRec::Type type) |
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const SoAuditorList & | getAuditors (void) const |
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SbBool | shouldWrite (void) |
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void | assertAlive (void) const |
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static void | initClass (void) |
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static uint32_t | getCompatibilityTypes (const SoType &nodetype) |
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static SoNode * | getByName (const SbName &name) |
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static int | getByName (const SbName &name, SoNodeList &l) |
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static void | initClasses (void) |
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static SbUniqueId | getNextNodeId (void) |
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static int | getActionMethodIndex (const SoType type) |
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static void | getBoundingBoxS (SoAction *action, SoNode *node) |
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static void | GLRenderS (SoAction *action, SoNode *node) |
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static void | callbackS (SoAction *action, SoNode *node) |
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static void | getMatrixS (SoAction *action, SoNode *node) |
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static void | handleEventS (SoAction *action, SoNode *node) |
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static void | pickS (SoAction *action, SoNode *node) |
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static void | rayPickS (SoAction *action, SoNode *node) |
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static void | searchS (SoAction *action, SoNode *node) |
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static void | writeS (SoAction *action, SoNode *node) |
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static void | audioRenderS (SoAction *action, SoNode *node) |
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static void | getPrimitiveCountS (SoAction *action, SoNode *node) |
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static void | initCopyDict (void) |
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static void | addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy) |
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static SoFieldContainer * | checkCopy (const SoFieldContainer *orig) |
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static SoFieldContainer * | findCopy (const SoFieldContainer *orig, const SbBool copyconnections) |
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static void | copyDone (void) |
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static void | initClass (void) |
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static SoType | getClassTypeId (void) |
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static void | addName (SoBase *const base, const char *const name) |
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static void | removeName (SoBase *const base, const char *const name) |
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static void | incrementCurrentWriteCounter (void) |
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static void | decrementCurrentWriteCounter (void) |
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static SoBase * | getNamedBase (const SbName &name, SoType type) |
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static int | getNamedBases (const SbName &name, SoBaseList &baselist, SoType type) |
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static SbBool | read (SoInput *input, SoBase *&base, SoType expectedtype) |
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static void | setInstancePrefix (const SbString &c) |
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static void | setTraceRefs (SbBool trace) |
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static SbBool | getTraceRefs (void) |
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static SbBool | connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname) |
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static SbBool | readRoute (SoInput *input) |
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The PickSwitch class is a pick-activated switch node.
This node can add simple interactivity to your scene. When the current child is picked, the whichChild field is changed to the active ot inactive child. It can operate in two modes. If the toggle field is set to TRUE, the active/inactive state is changed each time the child is picked. If toggle is FALSE, the active child is the current child only when the some child is selected and the mouse button is down. As soon as the mouse button is released, the switch node becomes inactive again.