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SoQtMouse Class Reference

The SoQtMouse class is the mouse input device abstraction. More...

#include <Inventor/Qt/devices/SoQtMouse.h>

Inheritance diagram for SoQtMouse:
SoQtDevice SoQtObject

Public Types

enum  Events {
  BUTTON_PRESS = 0x01, BUTTON_RELEASE = 0x02, POINTER_MOTION = 0x04, BUTTON_MOTION = 0x08,
  ALL_EVENTS = BUTTON_PRESS | BUTTON_RELEASE | POINTER_MOTION | BUTTON_MOTION
}
 

Public Member Functions

 SoQtMouse (int eventmask=ALL_EVENTS)
 
virtual ~SoQtMouse (void)
 
virtual void enable (QWidget *widget, SoQtEventHandler *handler, void *closure)
 
virtual void disable (QWidget *widget, SoQtEventHandler *handler, void *closure)
 
virtual const SoEventtranslateEvent (QEvent *event)
 
- Public Member Functions inherited from SoQtDevice
virtual ~SoQtDevice ()
 
void setWindowSize (const SbVec2s size)
 
SbVec2s getWindowSize (void) const
 
- Public Member Functions inherited from SoQtObject
virtual SoType getTypeId (void) const =0
 
SbBool isOfType (SoType type) const
 

Additional Inherited Members

- Static Public Member Functions inherited from SoQtDevice
static void initClasses (void)
 
- Static Public Member Functions inherited from SoQtObject
static void initClass (void)
 
static SoType getClassTypeId (void)
 
static void init (void)
 
- Protected Member Functions inherited from SoQtDevice
 SoQtDevice (void)
 
void setEventPosition (SoEvent *event, int x, int y) const
 
void addEventHandler (QWidget *, SoQtEventHandler *, void *)
 
void removeEventHandler (QWidget *, SoQtEventHandler *, void *)
 
void invokeHandlers (QEvent *event)
 
- Static Protected Member Functions inherited from SoQtDevice
static SbVec2s getLastEventPosition (void)
 

Detailed Description

The SoQtMouse class is the mouse input device abstraction.

The SoQtMouse class is the glue between native mouse handling and mouse interaction in the Inventor scenegraph.

All components derived from the SoQtRenderArea have got an SoQtMouse device attached by default.

One important note for application programmers: our mappings to SoMouseButtonEvent::BUTTON2 and SoMouseButtonEvent::BUTTON3 do not match the mappings in SGI's InventorXt library or TGS's SoWin library for 3-button mice. They map mouse buttons like this:

While in this SIM SoQt library the mappings are:

This is a conscious design decision we've made. The reason is that BUTTON2 should be the right mouse button whether you have a 2-button mouse or a 3-button mouse.

Member Enumeration Documentation

◆ Events

Enumeration over supported mouse events.

Enumerator
BUTTON_PRESS 

Maskbit for mousebutton press events.

BUTTON_RELEASE 

Maskbit for mousebutton release events.

POINTER_MOTION 

Maskbit for mousepointer motion events.

BUTTON_MOTION 

Maskbit for mousepointer motion events with one or more mousebuttons pressed.

ALL_EVENTS 

Mask which includes all the maskbits in the enum (ie use this to signal interest in all kinds of events for the mouse device).

Constructor & Destructor Documentation

◆ SoQtMouse()

SoQtMouse::SoQtMouse ( int  mask = ALL_EVENTS)

Constructor. The mask argument should contain the set of SoQtMouse::Events one is interested in tracking.

◆ ~SoQtMouse()

SoQtMouse::~SoQtMouse ( void  )
virtual

Destructor.

Member Function Documentation

◆ enable()

void SoQtMouse::enable ( QWidget *  widget,
SoQtEventHandler *  handler,
void *  closure 
)
virtual

This method will enable the device for the widget.

handler is invoked with the closure argument when an event occur in widget.

Implements SoQtDevice.

◆ disable()

void SoQtMouse::disable ( QWidget *  widget,
SoQtEventHandler *  handler,
void *  closure 
)
virtual

This method will disable the handler for the device.

Implements SoQtDevice.

◆ translateEvent()

const SoEvent * SoQtMouse::translateEvent ( QEvent *  event)
virtual

Translates a native event from the underlying toolkit into a generic event.

This is then returned in the form of an instance of a subclass of the Inventor API's SoEvent class, either an SoMouseButtonEvent or an SoLocation2Event, depending on whether the native event is a mousebutton press / release, or a mousecursor movement event.

The mapping of the mousebuttons upon generation of SoMouseButtonEvent events will be done as follows:

Note that the rightmost mousebutton will always map to SoMouseButtonEvent::BUTTON2, even on a 3-button mouse.

Implements SoQtDevice.


The documentation for this class was generated from the following files: