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State.h
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32 
33 #ifndef DIME_STATE_H
34 #define DIME_STATE_H
35 
36 #include <dime/util/Linear.h>
37 
38 class dimeInsert;
39 
40 class DIME_DLL_API dimeState
41 {
42 public:
43  dimeState(const bool traversePolylineVertices,
44  const bool explodeInserts);
45  dimeState(const dimeState &st);
46 
47  const dimeMatrix &getMatrix() const;
48  const dimeMatrix &getInvMatrix() const;
49  void getMatrix(dimeMatrix &m) const;
50  void setMatrix(const dimeMatrix &matrix);
51 
52  enum {
53  TRAVERSE_POLYLINE_VERTICES = 0x1,
54  EXPLODE_INSERTS = 0x2,
55  // private flags
56  PUBLIC_MASK = 0x7fff,
57  PRIVATE_MASK = 0x8000,
58  INVMATRIX_DIRTY = 0x8000
59  };
60 
61  void setFlags(const unsigned int flags);
62  unsigned int getFlags() const;
63 
64  const dimeInsert *getCurrentInsert() const;
65 
66 private:
67  friend class dimeInsert;
68  dimeMatrix matrix;
69  dimeMatrix invmatrix; // to speed up things...
70  unsigned int flags;
71  const dimeInsert *currentInsert;
72 }; // class dimeState
73 
74 inline const dimeMatrix &
75 dimeState::getMatrix() const {
76  return this->matrix;
77 }
78 
79 inline void
80 dimeState::setFlags(const unsigned int flags)
81 {
82  this->flags = (this->flags & PRIVATE_MASK) | flags;
83 }
84 
85 inline unsigned int
86 dimeState::getFlags() const
87 {
88  return (this->flags & PUBLIC_MASK);
89 }
90 
91 inline const dimeInsert *
92 dimeState::getCurrentInsert() const
93 {
94  return this->currentInsert;
95 }
96 
97 #endif // ! DIME_STATE_H
98 
The dimeState class manages various state variables while the model is traversed. ...
Definition: State.h:40
The dimeInsert class handles an INSERT entity.
Definition: Insert.h:42
The dimeMatrix class is for containing and operating on a four-by-four matrix.
Definition: Linear.h:158