38 #include <Inventor/SbVec3f.h> 50 void offset(
const float d);
51 SbBool intersect(
const SbLine& l,
SbVec3f& intersection)
const;
52 void transform(
const SbMatrix& matrix);
53 SbBool isInHalfSpace(
const SbVec3f& point)
const;
54 float getDistance(
const SbVec3f &point)
const;
55 const SbVec3f& getNormal(
void)
const;
56 float getDistanceFromOrigin(
void)
const;
57 friend COIN_DLL_API
int operator ==(
const SbPlane& p1,
const SbPlane& p2);
58 friend COIN_DLL_API
int operator !=(
const SbPlane& p1,
const SbPlane& p2);
60 void print(FILE * file)
const;
72 #endif // !COIN_SBPLANE_H int operator==(const SbBox2s &b1, const SbBox2s &b2)
Definition: SbBox2s.h:102
int operator!=(const SbBox2s &b1, const SbBox2s &b2)
Definition: SbBox2s.h:106
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:51
The SbLine class represents a line in 3D space.
Definition: SbLine.h:41
The SbMatrix class is a 4x4 dimensional representation of a matrix.
Definition: SbMatrix.h:47
The SbPlane class represents a plane in 3D space.
Definition: SbPlane.h:43