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SbProjector.h
1 #ifndef COIN_SBPROJECTOR_H
2 #define COIN_SBPROJECTOR_H
3 
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35 
36 #include <Inventor/SbVec3f.h>
37 #include <Inventor/SbLine.h>
38 #include <Inventor/SbMatrix.h>
39 #include <Inventor/SbViewVolume.h>
40 
41 class SbVec2f;
42 
43 class COIN_DLL_API SbProjector {
44 public:
45  virtual SbVec3f project(const SbVec2f & point) = 0;
46  virtual void setViewVolume(const SbViewVolume & vol);
47  const SbViewVolume & getViewVolume(void) const;
48  virtual void setWorkingSpace(const SbMatrix & space);
49  const SbMatrix & getWorkingSpace(void) const;
50  virtual SbProjector * copy(void) const = 0;
51 
52  virtual SbBool tryProject(const SbVec2f & point, const float epsilon, SbVec3f & result);
53 
54 protected:
55  SbProjector(void);
56  virtual ~SbProjector() { }
57 
58  SbLine getWorkingLine(const SbVec2f & point) const;
59 
61  SbMatrix worldToWorking, workingToWorld;
62 
63  float findVanishingDistance(void) const;
64  SbBool verifyProjection(const SbVec3f & projpt) const;
65 };
66 
67 #endif // !COIN_SBPROJECTOR_H
The SbVec2f class is a 2 dimensional vector with floating point coordinates.
Definition: SbVec2f.h:49
SbViewVolume viewVol
Definition: SbProjector.h:60
The SbProjector class is the abstract base projector class.
Definition: SbProjector.h:43
virtual ~SbProjector()
Definition: SbProjector.h:56
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:51
The SbLine class represents a line in 3D space.
Definition: SbLine.h:41
The SbMatrix class is a 4x4 dimensional representation of a matrix.
Definition: SbMatrix.h:47
The SbViewVolume class is a viewing volume in 3D space.
Definition: SbViewVolume.h:50
SbMatrix worldToWorking
Definition: SbProjector.h:61