1 #ifndef COIN_SBSPHEREPLANEPROJECTOR_H 2 #define COIN_SBSPHEREPLANEPROJECTOR_H 36 #include <Inventor/projectors/SbSphereSectionProjector.h> 43 const SbBool orienttoeye = TRUE);
45 const float edgetol = 0.9f,
46 const SbBool orienttoeye = TRUE);
55 const SbVec3f & point2,
const SbBool tol2);
58 #endif // !COIN_SBSPHEREPLANEPROJECTOR_H The SbVec2f class is a 2 dimensional vector with floating point coordinates.
Definition: SbVec2f.h:49
The SbSphere class is a representation of a sphere.
Definition: SbSphere.h:42
The SbProjector class is the abstract base projector class.
Definition: SbProjector.h:43
The SbSpherePlaneProjector class projects 2D points to a half-sphere and a plane. ...
Definition: SbSpherePlaneProjector.h:38
virtual SbProjector * copy(void) const
Definition: SbSphereSectionProjector.cpp:108
virtual SbRotation getRotation(const SbVec3f &point1, const SbVec3f &point2)
Definition: SbSphereSectionProjector.cpp:147
The SbRotation class represents a rotation in 3D space.
Definition: SbRotation.h:44
The SbSphereSectionProjector projects 2D points to a sliced sphere.
Definition: SbSphereSectionProjector.h:39
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:51
virtual SbVec3f project(const SbVec2f &point)
Definition: SbSphereSectionProjector.cpp:115