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SbSpherePlaneProjector.h
1 #ifndef COIN_SBSPHEREPLANEPROJECTOR_H
2 #define COIN_SBSPHEREPLANEPROJECTOR_H
3 
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35 
36 #include <Inventor/projectors/SbSphereSectionProjector.h>
37 
38 class COIN_DLL_API SbSpherePlaneProjector : public SbSphereSectionProjector {
40 
41 public:
42  SbSpherePlaneProjector(const float edgetol = 0.9f,
43  const SbBool orienttoeye = TRUE);
44  SbSpherePlaneProjector(const SbSphere & sph,
45  const float edgetol = 0.9f,
46  const SbBool orienttoeye = TRUE);
47 
48  virtual SbProjector * copy(void) const;
49  virtual SbVec3f project(const SbVec2f & point);
50  virtual SbRotation getRotation(const SbVec3f & point1,
51  const SbVec3f & point2);
52 
53 protected:
54  SbRotation getRotation(const SbVec3f & point1, const SbBool tol1,
55  const SbVec3f & point2, const SbBool tol2);
56 };
57 
58 #endif // !COIN_SBSPHEREPLANEPROJECTOR_H
The SbVec2f class is a 2 dimensional vector with floating point coordinates.
Definition: SbVec2f.h:49
The SbSphere class is a representation of a sphere.
Definition: SbSphere.h:42
The SbProjector class is the abstract base projector class.
Definition: SbProjector.h:43
The SbSpherePlaneProjector class projects 2D points to a half-sphere and a plane. ...
Definition: SbSpherePlaneProjector.h:38
virtual SbProjector * copy(void) const
Definition: SbSphereSectionProjector.cpp:108
virtual SbRotation getRotation(const SbVec3f &point1, const SbVec3f &point2)
Definition: SbSphereSectionProjector.cpp:147
The SbRotation class represents a rotation in 3D space.
Definition: SbRotation.h:44
The SbSphereSectionProjector projects 2D points to a sliced sphere.
Definition: SbSphereSectionProjector.h:39
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:51
virtual SbVec3f project(const SbVec2f &point)
Definition: SbSphereSectionProjector.cpp:115