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SbSphereProjector.h
1 #ifndef COIN_SBSPHEREPROJECTOR_H
2 #define COIN_SBSPHEREPROJECTOR_H
3 
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35 
36 #include <Inventor/projectors/SbProjector.h>
37 #include <Inventor/SbSphere.h>
38 #include <Inventor/SbRotation.h>
39 
40 class COIN_DLL_API SbSphereProjector : public SbProjector {
41  typedef SbProjector inherited;
42 
43 public:
44  SbVec3f projectAndGetRotation(const SbVec2f & point, SbRotation & rot);
45  virtual SbRotation getRotation(const SbVec3f & point1,
46  const SbVec3f & point2) = 0;
47 
48  void setSphere(const SbSphere & sph);
49  const SbSphere & getSphere(void) const;
50  void setOrientToEye(const SbBool orienttoeye);
51  SbBool isOrientToEye(void) const;
52  void setFront(const SbBool infront);
53  SbBool isFront(void) const;
54  SbBool isPointInFront(const SbVec3f & point) const;
55  virtual void setWorkingSpace(const SbMatrix & space);
56 
57 protected:
58  SbSphereProjector(const SbBool orienttoeye);
59  SbSphereProjector(const SbSphere & s, const SbBool orienttoeye);
60 
61  SbBool intersectSphereFront(const SbLine & l, SbVec3f & result);
62 
65  SbBool orientToEye;
66  SbBool needSetup;
68 };
69 
70 #endif // !COIN_SBSPHEREPROJECTOR_H
The SbVec2f class is a 2 dimensional vector with floating point coordinates.
Definition: SbVec2f.h:49
The SbSphere class is a representation of a sphere.
Definition: SbSphere.h:42
SbBool intersectFront
Definition: SbSphereProjector.h:63
The SbProjector class is the abstract base projector class.
Definition: SbProjector.h:43
SbBool needSetup
Definition: SbSphereProjector.h:66
The SbSphereProjector class is the abstract base class for mapping to spherical surfaces.
Definition: SbSphereProjector.h:40
virtual void setWorkingSpace(const SbMatrix &space)
Definition: SbProjector.cpp:144
SbBool orientToEye
Definition: SbSphereProjector.h:65
The SbRotation class represents a rotation in 3D space.
Definition: SbRotation.h:44
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:51
The SbLine class represents a line in 3D space.
Definition: SbLine.h:41
The SbMatrix class is a 4x4 dimensional representation of a matrix.
Definition: SbMatrix.h:47
SbSphere sphere
Definition: SbSphereProjector.h:64
SbVec3f lastPoint
Definition: SbSphereProjector.h:67