1 #ifndef COIN_SBSPHEREPROJECTOR_H 2 #define COIN_SBSPHEREPROJECTOR_H 36 #include <Inventor/projectors/SbProjector.h> 37 #include <Inventor/SbSphere.h> 38 #include <Inventor/SbRotation.h> 48 void setSphere(
const SbSphere & sph);
49 const SbSphere & getSphere(
void)
const;
50 void setOrientToEye(
const SbBool orienttoeye);
51 SbBool isOrientToEye(
void)
const;
52 void setFront(
const SbBool infront);
53 SbBool isFront(
void)
const;
54 SbBool isPointInFront(
const SbVec3f & point)
const;
61 SbBool intersectSphereFront(
const SbLine & l,
SbVec3f & result);
70 #endif // !COIN_SBSPHEREPROJECTOR_H The SbVec2f class is a 2 dimensional vector with floating point coordinates.
Definition: SbVec2f.h:49
The SbSphere class is a representation of a sphere.
Definition: SbSphere.h:42
SbBool intersectFront
Definition: SbSphereProjector.h:63
The SbProjector class is the abstract base projector class.
Definition: SbProjector.h:43
SbBool needSetup
Definition: SbSphereProjector.h:66
The SbSphereProjector class is the abstract base class for mapping to spherical surfaces.
Definition: SbSphereProjector.h:40
virtual void setWorkingSpace(const SbMatrix &space)
Definition: SbProjector.cpp:144
SbBool orientToEye
Definition: SbSphereProjector.h:65
The SbRotation class represents a rotation in 3D space.
Definition: SbRotation.h:44
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:51
The SbLine class represents a line in 3D space.
Definition: SbLine.h:41
The SbMatrix class is a 4x4 dimensional representation of a matrix.
Definition: SbMatrix.h:47
SbSphere sphere
Definition: SbSphereProjector.h:64
SbVec3f lastPoint
Definition: SbSphereProjector.h:67