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SbTesselator.h
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1 #ifndef COIN_SBTESSELATOR_H
2 #define COIN_SBTESSELATOR_H
3 
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35 
36 #include <Inventor/SbBasic.h>
37 #include <Inventor/tools/SbPimplPtr.h>
38 #include <Inventor/SbVec3f.h>
39 #include <cstddef>
40 
41 typedef void SbTesselatorCB(void * v0, void * v1, void * v2, void * data);
42 
43 class COIN_DLL_API SbTesselator {
44 public:
45  SbTesselator(SbTesselatorCB * func = NULL, void * data = NULL);
46  ~SbTesselator(void);
47 
48  void beginPolygon(SbBool keepVertices = FALSE,
49  const SbVec3f & normal = SbVec3f(0.0f, 0.0f, 0.0f));
50  void addVertex(const SbVec3f &v, void * data);
51  void endPolygon(void);
52  void setCallback(SbTesselatorCB * func, void * data);
53 
54 private:
55  class PImpl;
56  SbPimplPtr<PImpl> pimpl;
57 
58  SbTesselator(const SbTesselator & rhs); // N/A
59  SbTesselator & operator = (const SbTesselator & rhs); // N/A
60 
61 }; // SbTessellator
62 
63 #endif // !COIN_SBTESSELATOR_H
The SbTesselator class is used to tessellate polygons into triangles.
Definition: SbTesselator.h:43
void SbTesselatorCB(void *v0, void *v1, void *v2, void *data)
Definition: SbTesselator.h:41
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:51