38 #include <Inventor/SbBasic.h> 39 #include <Inventor/SbByteBuffer.h> 40 #include <Inventor/SbString.h> 42 #include <Inventor/errors/SoDebugError.h> 54 SbVec3f(
const float v[3]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; }
55 SbVec3f(
float x,
float y,
float z) { vec[0] = x; vec[1] = y; vec[2] = z; }
62 SbVec3f &
setValue(
const float v[3]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2];
return *
this; }
63 SbVec3f &
setValue(
float x,
float y,
float z) { vec[0] = x; vec[1] = y; vec[2] = z;
return *
this; }
73 const float *
getValue(
void)
const {
return vec; }
74 void getValue(
float & x,
float & y,
float & z)
const { x = vec[0]; y = vec[1]; z = vec[2]; }
76 float & operator [] (
int i) {
return vec[i]; }
77 const float & operator [] (
int i)
const {
return vec[i]; }
79 SbBool equals(
const SbVec3f & v,
float tolerance)
const;
81 float dot(
const SbVec3f & v)
const {
return vec[0] * v[0] + vec[1] * v[1] + vec[2] * v[2]; }
82 SbVec3f getClosestAxis(
void)
const;
83 float length(
void)
const;
84 float sqrLength(
void)
const {
return vec[0] * vec[0] + vec[1] * vec[1] + vec[2] * vec[2]; }
85 float normalize(
void);
86 void negate(
void) { vec[0] = -vec[0]; vec[1] = -vec[1]; vec[2] = -vec[2]; }
88 SbVec3f & operator *= (
float d) { vec[0] *= d; vec[1] *= d; vec[2] *= d;
return *
this; }
89 SbVec3f & operator /= (
float d) { SbDividerChk(
"SbVec3f::operator/=(float)", d);
return operator *= (1.0f / d); }
90 SbVec3f & operator += (
const SbVec3f & v) { vec[0] += v[0]; vec[1] += v[1]; vec[2] += v[2];
return *
this; }
91 SbVec3f & operator -= (
const SbVec3f & v) { vec[0] -= v[0]; vec[1] -= v[1]; vec[2] -= v[2];
return *
this; }
92 SbVec3f operator - (
void)
const {
return SbVec3f(-vec[0], -vec[1], -vec[2]); }
95 SbBool fromString(
const SbString & str);
97 void print(FILE * fp)
const;
105 SbVec3f val(v); val *= d;
return val;
109 SbVec3f val(v); val *= d;
return val;
113 SbDividerChk(
"operator/(SbVec3f,float)", d);
114 SbVec3f val(v); val /= d;
return val;
118 SbVec3f v(v1); v += v2;
return v;
122 SbVec3f v(v1); v -= v2;
return v;
126 return ((v1[0] == v2[0]) && (v1[1] == v2[1]) && (v1[2] == v2[2]));
133 #endif // !COIN_SBVEC3F_H SbVec3f(const SbVec3d &v)
Definition: SbVec3f.h:56
SbVec3f(void)
Definition: SbVec3f.h:53
The SbVec3d class is a 3 dimensional vector with double precision floating point coordinates.
Definition: SbVec3d.h:50
SbVec3f(float x, float y, float z)
Definition: SbVec3f.h:55
float sqrLength(void) const
Definition: SbVec3f.h:84
SbVec3f(const SbVec3i32 &v)
Definition: SbVec3f.h:59
int operator==(const SbBox2s &b1, const SbBox2s &b2)
Definition: SbBox2s.h:102
const float * getValue(void) const
Definition: SbVec3f.h:73
float dot(const SbVec3f &v) const
Definition: SbVec3f.h:81
SbVec3f(const float v[3])
Definition: SbVec3f.h:54
SbVec2s operator-(const SbVec2s &v1, const SbVec2s &v2)
The SbVec3s class is a 3 dimensional vector with short integer coordinates.
Definition: SbVec3s.h:51
int operator!=(const SbBox2s &b1, const SbBox2s &b2)
Definition: SbBox2s.h:106
SbVec3f(const SbVec3s &v)
Definition: SbVec3f.h:58
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:51
SbVec3f & setValue(const float v[3])
Definition: SbVec3f.h:62
SbVec3f(const SbVec3b &v)
Definition: SbVec3f.h:57
SbVec3f & setValue(float x, float y, float z)
Definition: SbVec3f.h:63
void negate(void)
Definition: SbVec3f.h:86
Definition: SbVec3i32.h:48
void getValue(float &x, float &y, float &z) const
Definition: SbVec3f.h:74
SbVec2s operator/(const SbVec2s &v, int d)
The SbPlane class represents a plane in 3D space.
Definition: SbPlane.h:43
SbVec2s operator*(const SbVec2s &v, int d)
The SbString class is a string class with convenience functions for string operations.
Definition: SbString.h:52
SbVec2s operator+(const SbVec2s &v1, const SbVec2s &v2)