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SbVec4s.h
1 #ifndef COIN_SBVEC4S_H
2 #define COIN_SBVEC4S_H
3 
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35 
36 #include <Inventor/SbBasic.h>
37 #include <Inventor/system/inttypes.h>
38 #ifndef NDEBUG
39 #include <Inventor/errors/SoDebugError.h>
40 #endif // !NDEBUG
41 
42 class SbVec4us;
43 class SbVec4b;
44 class SbVec4i32;
45 class SbVec4f;
46 class SbVec4d;
47 
48 class COIN_DLL_API SbVec4s {
49 public:
50  SbVec4s(void) { }
51  SbVec4s(const short v[4]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; vec[3] = v[3]; }
52  SbVec4s(short x, short y, short z, short w) { vec[0] = x; vec[1] = y; vec[2] = z; vec[3] = w; }
53  explicit SbVec4s(const SbVec4us & v) { setValue(v); }
54  explicit SbVec4s(const SbVec4b & v) { setValue(v); }
55  explicit SbVec4s(const SbVec4i32 & v) { setValue(v); }
56  explicit SbVec4s(const SbVec4f & v) { setValue(v); }
57  explicit SbVec4s(const SbVec4d & v) { setValue(v); }
58 
59  SbVec4s & setValue(const short v[4]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; vec[3] = v[3]; return *this; }
60  SbVec4s & setValue(short x, short y, short z, short w) { vec[0] = x; vec[1] = y; vec[2] = z; vec[3] = w; return *this; }
61  SbVec4s & setValue(const SbVec4s & v) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; vec[3] = v[3]; return *this; }
62  SbVec4s & setValue(const SbVec4us & v);
63  SbVec4s & setValue(const SbVec4b & v);
64  SbVec4s & setValue(const SbVec4i32 & v);
65  SbVec4s & setValue(const SbVec4f & v);
66  SbVec4s & setValue(const SbVec4d & v);
67 
68  const short * getValue(void) const { return vec; }
69  void getValue(short & x, short & y, short & z, short & w) const { x = vec[0]; y = vec[1]; z = vec[2]; w = vec[3]; }
70 
71  short & operator [] (int i) { return vec[i]; }
72  const short & operator [] (int i) const { return vec[i]; }
73 
74  int32_t dot(const SbVec4s & v) const { return vec[0] * v[0] + vec[1] * v[1] + vec[2] * v[2] + vec[3] * v[3]; }
75  void negate(void) { vec[0] = -vec[0]; vec[1] = -vec[1]; vec[2] = -vec[2]; vec[3] = -vec[3]; }
76 
77  SbVec4s & operator *= (int d) { vec[0] = short(vec[0] * d); vec[1] = short(vec[1] * d); vec[2] = short(vec[2] * d); vec[3] = short(vec[3] * d); return *this; }
78  SbVec4s & operator *= (double d);
79  SbVec4s & operator /= (int d) { SbDividerChk("SbVec4s::operator/=(int)", d); vec[0] = short(vec[0] / d); vec[1] = short(vec[1] / d); vec[2] = short(vec[2] / d); vec[3] = short(vec[3] / d); return *this; }
80  SbVec4s & operator /= (double d) { SbDividerChk("SbVec4s::operator/=(double)", d); return operator *= (1.0 / d); }
81  SbVec4s & operator += (const SbVec4s & v) { vec[0] += v[0]; vec[1] += v[1]; vec[2] += v[2]; vec[3] += v[3]; return *this; }
82  SbVec4s & operator -= (const SbVec4s & v) { vec[0] -= v[0]; vec[1] -= v[1]; vec[2] -= v[2]; vec[3] -= v[3]; return *this; }
83  SbVec4s operator - (void) const { return SbVec4s(-vec[0], -vec[1], -vec[2], -vec[3]); }
84 
85 protected:
86  short vec[4];
87 
88 }; // SbVec4s
89 
90 COIN_DLL_API inline SbVec4s operator * (const SbVec4s & v, int d) {
91  SbVec4s val(v); val *= d; return val;
92 }
93 
94 COIN_DLL_API inline SbVec4s operator * (const SbVec4s & v, double d) {
95  SbVec4s val(v); val *= d; return val;
96 }
97 
98 COIN_DLL_API inline SbVec4s operator * (int d, const SbVec4s & v) {
99  SbVec4s val(v); val *= d; return val;
100 }
101 
102 COIN_DLL_API inline SbVec4s operator * (double d, const SbVec4s & v) {
103  SbVec4s val(v); val *= d; return val;
104 }
105 
106 COIN_DLL_API inline SbVec4s operator / (const SbVec4s & v, int d) {
107  SbDividerChk("operator/(SbVec4s,int)", d);
108  SbVec4s val(v); val /= d; return val;
109 }
110 
111 COIN_DLL_API inline SbVec4s operator / (const SbVec4s & v, double d) {
112  SbDividerChk("operator/(SbVec4s,double)", d);
113  SbVec4s val(v); val /= d; return val;
114 }
115 
116 COIN_DLL_API inline SbVec4s operator + (const SbVec4s & v1, const SbVec4s & v2) {
117  SbVec4s v(v1); v += v2; return v;
118 }
119 
120 COIN_DLL_API inline SbVec4s operator - (const SbVec4s & v1, const SbVec4s & v2) {
121  SbVec4s v(v1); v -= v2; return v;
122 }
123 
124 COIN_DLL_API inline int operator == (const SbVec4s & v1, const SbVec4s & v2) {
125  return ((v1[0] == v2[0]) && (v1[1] == v2[1]) && (v1[2] == v2[2]) && (v1[3] == v2[3]));
126 }
127 
128 COIN_DLL_API inline int operator != (const SbVec4s & v1, const SbVec4s & v2) {
129  return !(v1 == v2);
130 }
131 
132 #endif // !COIN_SBVEC4S_H
Definition: SbVec4s.h:48
The SbVec4f class is a 4 dimensional vector with floating point coordinates.
Definition: SbVec4f.h:49
Definition: SbVec4b.h:48
int operator==(const SbBox2s &b1, const SbBox2s &b2)
Definition: SbBox2s.h:102
SbVec2s operator-(const SbVec2s &v1, const SbVec2s &v2)
int operator!=(const SbBox2s &b1, const SbBox2s &b2)
Definition: SbBox2s.h:106
Definition: SbVec4us.h:46
Definition: SbVec4i32.h:48
The SbVec4d class is a 4 dimensional vector with double precision floating point coordinates.
Definition: SbVec4d.h:49
SbVec2s operator/(const SbVec2s &v, int d)
SbVec2s operator*(const SbVec2s &v, int d)
SbVec2s operator+(const SbVec2s &v1, const SbVec2s &v2)