36 #include <Inventor/SbBasic.h> 37 #include <Inventor/system/inttypes.h> 39 #include <Inventor/errors/SoDebugError.h> 51 SbVec4s(
const short v[4]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; vec[3] = v[3]; }
52 SbVec4s(
short x,
short y,
short z,
short w) { vec[0] = x; vec[1] = y; vec[2] = z; vec[3] = w; }
59 SbVec4s & setValue(
const short v[4]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; vec[3] = v[3];
return *
this; }
60 SbVec4s & setValue(
short x,
short y,
short z,
short w) { vec[0] = x; vec[1] = y; vec[2] = z; vec[3] = w;
return *
this; }
61 SbVec4s & setValue(
const SbVec4s & v) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; vec[3] = v[3];
return *
this; }
68 const short * getValue(
void)
const {
return vec; }
69 void getValue(
short & x,
short & y,
short & z,
short & w)
const { x = vec[0]; y = vec[1]; z = vec[2]; w = vec[3]; }
71 short & operator [] (
int i) {
return vec[i]; }
72 const short & operator [] (
int i)
const {
return vec[i]; }
74 int32_t dot(
const SbVec4s & v)
const {
return vec[0] * v[0] + vec[1] * v[1] + vec[2] * v[2] + vec[3] * v[3]; }
75 void negate(
void) { vec[0] = -vec[0]; vec[1] = -vec[1]; vec[2] = -vec[2]; vec[3] = -vec[3]; }
77 SbVec4s & operator *= (
int d) { vec[0] = short(vec[0] * d); vec[1] = short(vec[1] * d); vec[2] = short(vec[2] * d); vec[3] = short(vec[3] * d);
return *
this; }
78 SbVec4s & operator *= (
double d);
79 SbVec4s & operator /= (
int d) { SbDividerChk(
"SbVec4s::operator/=(int)", d); vec[0] = short(vec[0] / d); vec[1] = short(vec[1] / d); vec[2] = short(vec[2] / d); vec[3] = short(vec[3] / d);
return *
this; }
80 SbVec4s & operator /= (
double d) { SbDividerChk(
"SbVec4s::operator/=(double)", d);
return operator *= (1.0 / d); }
81 SbVec4s & operator += (
const SbVec4s & v) { vec[0] += v[0]; vec[1] += v[1]; vec[2] += v[2]; vec[3] += v[3];
return *
this; }
82 SbVec4s & operator -= (
const SbVec4s & v) { vec[0] -= v[0]; vec[1] -= v[1]; vec[2] -= v[2]; vec[3] -= v[3];
return *
this; }
83 SbVec4s operator - (
void)
const {
return SbVec4s(-vec[0], -vec[1], -vec[2], -vec[3]); }
91 SbVec4s val(v); val *= d;
return val;
95 SbVec4s val(v); val *= d;
return val;
99 SbVec4s val(v); val *= d;
return val;
103 SbVec4s val(v); val *= d;
return val;
107 SbDividerChk(
"operator/(SbVec4s,int)", d);
108 SbVec4s val(v); val /= d;
return val;
112 SbDividerChk(
"operator/(SbVec4s,double)", d);
113 SbVec4s val(v); val /= d;
return val;
117 SbVec4s v(v1); v += v2;
return v;
121 SbVec4s v(v1); v -= v2;
return v;
125 return ((v1[0] == v2[0]) && (v1[1] == v2[1]) && (v1[2] == v2[2]) && (v1[3] == v2[3]));
132 #endif // !COIN_SBVEC4S_H
The SbVec4f class is a 4 dimensional vector with floating point coordinates.
Definition: SbVec4f.h:49
int operator==(const SbBox2s &b1, const SbBox2s &b2)
Definition: SbBox2s.h:102
SbVec2s operator-(const SbVec2s &v1, const SbVec2s &v2)
int operator!=(const SbBox2s &b1, const SbBox2s &b2)
Definition: SbBox2s.h:106
Definition: SbVec4us.h:46
Definition: SbVec4i32.h:48
The SbVec4d class is a 4 dimensional vector with double precision floating point coordinates.
Definition: SbVec4d.h:49
SbVec2s operator/(const SbVec2s &v, int d)
SbVec2s operator*(const SbVec2s &v, int d)
SbVec2s operator+(const SbVec2s &v1, const SbVec2s &v2)