1 #ifndef COIN_SODEPTHBUFFER_H 2 #define COIN_SODEPTHBUFFER_H 36 #include <Inventor/fields/SoSFEnum.h> 37 #include <Inventor/fields/SoSFBool.h> 38 #include <Inventor/fields/SoSFVec2f.h> 39 #include <Inventor/nodes/SoSubNode.h> 40 #include <Inventor/elements/SoDepthBufferElement.h> 48 static void initClass(
void);
52 NEVER = SoDepthBufferElement::NEVER,
53 ALWAYS = SoDepthBufferElement::ALWAYS,
54 LESS = SoDepthBufferElement::LESS,
55 LEQUAL = SoDepthBufferElement::LEQUAL,
56 EQUAL = SoDepthBufferElement::EQUAL,
57 GEQUAL = SoDepthBufferElement::GEQUAL,
58 GREATER = SoDepthBufferElement::GREATER,
59 NOTEQUAL = SoDepthBufferElement::NOTEQUAL
74 #endif // !COIN_SODEPTHBUFFER_H The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:45
#define SO_NODE_HEADER(classname)
The SoSFVec2f class is a container for an SbVec2f vector.
Definition: SoSFVec2f.h:40
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:56
The SoSFEnum class is a container for an enum value.
Definition: SoSFEnum.h:40
The SoDepthBuffer class is a node used to control the GL depth buffer.
Definition: SoDepthBuffer.h:42
The SoSFBool class is a container for an SbBool value.
Definition: SoSFBool.h:39
DepthWriteFunction
Definition: SoDepthBuffer.h:51
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:954
SoSFBool write
Definition: SoDepthBuffer.h:63
SoSFBool test
Definition: SoDepthBuffer.h:62
SoSFVec2f range
Definition: SoDepthBuffer.h:65
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50