1 #ifndef COIN_SOFRUSTUM_CAMERA_H 2 #define COIN_SOFRUSTUM_CAMERA_H 36 #include <Inventor/nodes/SoSubNode.h> 37 #include <Inventor/nodes/SoCamera.h> 38 #include <Inventor/fields/SoSFFloat.h> 46 static void initClass(
void);
62 #endif // COIN_SOFRUSTUM_CAMERA_H The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:45
#define SO_NODE_HEADER(classname)
The SoCamera class is the abstract base class for camera definition nodes.
Definition: SoCamera.h:64
SoSFFloat right
Definition: SoFrustumCamera.h:50
The SbBox3f class is an abstraction for an axis aligned 3 dimensional box.
Definition: SbBox3f.h:46
virtual void scaleHeight(float scalefactor)=0
virtual void viewBoundingBox(const SbBox3f &box, float aspect, float slack)=0
SoSFFloat top
Definition: SoFrustumCamera.h:51
SoSFFloat bottom
Definition: SoFrustumCamera.h:52
SbViewVolume getViewVolume(const SbViewportRegion &vp, SbViewportRegion &resultvp, const SbMatrix &mm=SbMatrix::identity()) const
Definition: SoCamera.cpp:430
The SbViewVolume class is a viewing volume in 3D space.
Definition: SbViewVolume.h:50
The SoSFFloat class is a container for a floating point value.
Definition: SoSFFloat.h:39
The SoFrustumCamera class defines a camera with a generic frustum..
Definition: SoFrustumCamera.h:40
SoSFFloat left
Definition: SoFrustumCamera.h:49