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published under the BSD 3-clause license.
https://bitbucket.org/Coin3D/
http://www.kongsberg.com/kogt/
SoGLRenderCache.h
1 #ifndef COIN_SOGLRENDERCACHE_H
2 #define COIN_SOGLRENDERCACHE_H
3 
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35 
36 #include <Inventor/caches/SoCache.h>
37 #include <Inventor/elements/SoGLLazyElement.h>
38 
39 class SoGLDisplayList;
40 class SoGLRenderCacheP;
41 
42 
43 class COIN_DLL_API SoGLRenderCache : public SoCache {
44  typedef SoCache inherited;
45 
46 public:
47  SoGLRenderCache(SoState * state);
48  virtual ~SoGLRenderCache();
49 
50  void open(SoState * state);
51  void close(void);
52  void call(SoState * state);
53 
54  int getCacheContext(void) const;
55 
56  virtual SbBool isValid(const SoState * state) const;
57  virtual void addNestedCache(SoGLDisplayList * child);
58 
59  SoGLLazyElement::GLState * getPreLazyState(void);
60  SoGLLazyElement::GLState * getPostLazyState(void);
61 
62 protected:
63  virtual void destroy(SoState *state);
64 
65 private:
66  SoGLRenderCacheP * pimpl;
67 };
68 
69 #endif // !COIN_SOGLRENDERCACHE
Definition: SoGLLazyElement.h:77
virtual SbBool isValid(const SoState *state) const
Definition: SoCache.cpp:257
The SoState class manages the Coin scenegraph traversal state data.
Definition: SoState.h:44
virtual void destroy(SoState *state)
Definition: SoCache.cpp:307
The SoGLDisplayList class stores and manages OpenGL display lists.
Definition: SoGLDisplayList.h:43
The SoCache class is the superclass for all internal cache classes.
Definition: SoCache.h:43
The SoGLRenderCache class is used to cache OpenGL calls.
Definition: SoGLRenderCache.h:43