1 #ifndef COIN_SOLOCATEHIGHLIGHT_H 2 #define COIN_SOLOCATEHIGHLIGHT_H 36 #include <Inventor/nodes/SoSubNode.h> 37 #include <Inventor/nodes/SoSeparator.h> 38 #include <Inventor/fields/SoSFColor.h> 39 #include <Inventor/fields/SoSFEnum.h> 42 class SoLocateHighlightP;
50 static void initClass(
void);
58 EMISSIVE, EMISSIVE_DIFFUSE
72 virtual void redrawHighlighted(
SoAction * act, SbBool flag);
76 static void turnoffcurrent(
SoAction * action);
79 SoLocateHighlightP * pimpl;
82 #endif // !COIN_SOLOCATEHIGHLIGHT_H The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:45
SoSFEnum mode
Definition: SoLocateHighlight.h:63
#define SO_NODE_HEADER(classname)
virtual void GLRenderInPath(SoGLRenderAction *action)
Definition: SoSeparator.cpp:755
The SoSFColor class is a container for an SbColor value.
Definition: SoSFColor.h:40
virtual void GLRenderBelowPath(SoGLRenderAction *action)
Definition: SoSeparator.cpp:651
SoSFColor color
Definition: SoLocateHighlight.h:61
The SoSFEnum class is a container for an enum value.
Definition: SoSFEnum.h:40
virtual void handleEvent(SoHandleEventAction *action)
Definition: SoSeparator.cpp:814
The SoFullPath class allows examination of hidden children in paths.
Definition: SoFullPath.h:38
The SoLocateHighlight class highlights geometry under the cursor.
Definition: SoLocateHighlight.h:44
SoSFEnum style
Definition: SoLocateHighlight.h:62
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:77
Modes
Definition: SoLocateHighlight.h:53
The SoHandleEventAction class distributes user events to the scene.
Definition: SoHandleEventAction.h:46
Styles
Definition: SoLocateHighlight.h:57
Definition: SoLocateHighlight.h:54
The SoSeparator class is a state-preserving group node.
Definition: SoSeparator.h:44
Definition: SoSeparator.h:55
void setOverride(const SbBool state)
Definition: SoNode.cpp:713
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50