1 #ifndef COIN_SOPACKEDCOLOR_H 2 #define COIN_SOPACKEDCOLOR_H 36 #include <Inventor/fields/SoMFUInt32.h> 37 #include <Inventor/nodes/SoSubNode.h> 47 static void initClass(
void);
56 SbBool isTransparent(
void);
63 SoPackedColorP * pimpl;
66 #endif // !COIN_SOPACKEDCOLOR_H The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:45
virtual void notify(SoNotList *l)
Definition: SoNode.cpp:461
#define SO_NODE_HEADER(classname)
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:56
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:77
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:809
The SoMFUInt32 class is a container for 32-bit unsigned integer values.
Definition: SoMFUInt32.h:39
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:80
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:954
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:43
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1026
The SoPackedColor class is a node for setting diffuse and transparency material values.
Definition: SoPackedColor.h:41
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50
SoMFUInt32 orderedRGBA
Definition: SoPackedColor.h:50