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SoPerspectiveCamera.h
1 #ifndef COIN_SOPERSPECTIVECAMERA_H
2 #define COIN_SOPERSPECTIVECAMERA_H
3 
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35 
36 #include <Inventor/nodes/SoSubNode.h>
37 #include <Inventor/nodes/SoCamera.h>
38 
39 class COIN_DLL_API SoPerspectiveCamera : public SoCamera {
40  typedef SoCamera inherited;
41 
43 
44 public:
45  static void initClass(void);
46  SoPerspectiveCamera(void);
47 
49 
50  virtual void scaleHeight(float scalefactor);
51  virtual SbViewVolume getViewVolume(float useaspectratio = 0.0f) const;
52  virtual void viewBoundingBox(const SbBox3f & box, float aspect, float slack);
53 
54 protected:
55  virtual ~SoPerspectiveCamera();
56 
57 };
58 
59 #endif // !COIN_SOPERSPECTIVECAMERA_H
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:45
#define SO_NODE_HEADER(classname)
The SoCamera class is the abstract base class for camera definition nodes.
Definition: SoCamera.h:64
The SbBox3f class is an abstraction for an axis aligned 3 dimensional box.
Definition: SbBox3f.h:46
virtual void scaleHeight(float scalefactor)=0
virtual void viewBoundingBox(const SbBox3f &box, float aspect, float slack)=0
SbViewVolume getViewVolume(const SbViewportRegion &vp, SbViewportRegion &resultvp, const SbMatrix &mm=SbMatrix::identity()) const
Definition: SoCamera.cpp:430
SoSFFloat heightAngle
Definition: SoPerspectiveCamera.h:48
The SbViewVolume class is a viewing volume in 3D space.
Definition: SbViewVolume.h:50
The SoSFFloat class is a container for a floating point value.
Definition: SoSFFloat.h:39
The SoPerspectiveCamera class defines a camera node with perspective rendering.
Definition: SoPerspectiveCamera.h:39