1 #ifndef COIN_SOPOLYGONOFFSET_H 2 #define COIN_SOPOLYGONOFFSET_H 36 #include <Inventor/nodes/SoSubNode.h> 37 #include <Inventor/fields/SoSFFloat.h> 38 #include <Inventor/fields/SoSFBitMask.h> 39 #include <Inventor/fields/SoSFBool.h> 40 #include <Inventor/elements/SoPolygonOffsetElement.h> 48 static void initClass(
void);
52 FILLED = SoPolygonOffsetElement::FILLED,
53 LINES = SoPolygonOffsetElement::LINES,
54 POINTS = SoPolygonOffsetElement::POINTS
70 #endif // !COIN_SOPOLYGONOFFSET_H The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:45
SoSFBitMask styles
Definition: SoPolygonOffset.h:59
#define SO_NODE_HEADER(classname)
SoSFFloat units
Definition: SoPolygonOffset.h:58
Style
Definition: SoPolygonOffset.h:51
SoSFFloat factor
Definition: SoPolygonOffset.h:57
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:56
The SoPolygonOffset class is a node type for "layering" rendering primitives.
Definition: SoPolygonOffset.h:42
The SoSFBool class is a container for an SbBool value.
Definition: SoSFBool.h:39
SoSFBool on
Definition: SoPolygonOffset.h:60
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:77
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:809
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:80
The SoSFFloat class is a container for a floating point value.
Definition: SoSFFloat.h:39
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:954
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1026
The SoSFBitMask class is a container for a set of bit flags.
Definition: SoSFBitMask.h:38
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50