1 #ifndef COIN_SOPROTOINSTANCE_H 2 #define COIN_SOPROTOINSTANCE_H 40 #include <Inventor/nodes/SoNode.h> 41 #include <Inventor/nodes/SoSubNode.h> 52 PRIVATE_NODE_TYPESYSTEM_HEADER();
59 static void initClass(
void);
65 void setRootNode(
SoNode * root);
66 SoNode * getRootNode(
void);
68 SoProto * getProtoDefinition(
void)
const;
69 SbName getProtoName(
void)
const;
80 static void sensorCB(
void * data,
SoSensor * sensor);
81 static void cleanupClass(
void);
84 class SoProtoInstanceP * pimpl;
87 #endif // !COIN_SOPROTOINSTANCE_H The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:45
virtual const char * getFileFormatName(void) const
Definition: SoBase.cpp:1355
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:56
virtual const SoFieldData * getFieldData(void) const
Definition: SoFieldContainer.cpp:748
The SoProtoInstance class handles PROTO instances.
Definition: SoProtoInstance.h:46
The SoSensor class is the abstract base class for all sensors.
Definition: SoSensor.h:43
virtual SbBool readInstance(SoInput *in, unsigned short flags)
Definition: SoNode.cpp:1490
The SoProto class handles PROTO definitions.
Definition: SoProto.h:50
The SoWriteAction class writes a scene graph to file.
Definition: SoWriteAction.h:42
The SoFieldData class is a container for a prototype set of fields.
Definition: SoFieldData.h:48
virtual void write(SoWriteAction *action)
Definition: SoNode.cpp:1241
The SbName class stores strings by reference.
Definition: SbName.h:40