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SoScXMLStateMachine.h
1 #ifndef COIN_SOSCXMLSTATEMACHINE_H
2 #define COIN_SOSCXMLSTATEMACHINE_H
3 
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35 
37 
38 class SoEvent;
39 class SoNode;
40 class SoCamera;
41 class SbViewportRegion;
42 
43 class COIN_DLL_API SoScXMLStateMachine : public ScXMLStateMachine {
45  SCXML_OBJECT_HEADER(SoScXMLStateMachine)
46 
47 public:
48  static void initClass(void);
49  static void cleanClass(void);
50 
51  SoScXMLStateMachine(void);
52  virtual ~SoScXMLStateMachine(void);
53 
54  virtual void setSceneGraphRoot(SoNode * root);
55  virtual SoNode * getSceneGraphRoot(void) const;
56 
57  virtual void setActiveCamera(SoCamera * camera);
58  virtual SoCamera * getActiveCamera(void) const;
59 
60  virtual void setViewportRegion(const SbViewportRegion & vp);
61  virtual const SbViewportRegion & getViewportRegion(void) const;
62 
63  virtual void preGLRender(void);
64  virtual void postGLRender(void);
65 
66  virtual SbBool processSoEvent(const SoEvent * event);
67 
68  virtual const char * getVariable(const char * key) const;
69 
70 private:
71  SoScXMLStateMachine(const SoScXMLStateMachine & rhs); // N/A
72  SoScXMLStateMachine & operator = (const SoScXMLStateMachine & rhs); // N/A
73 
74  class PImpl;
75  SbPimplPtr<PImpl> pimpl;
76 
77 }; // SoScXMLStateMachine
78 
79 #endif // !COIN_SOSCXMLSTATEMACHINE_H
The SoCamera class is the abstract base class for camera definition nodes.
Definition: SoCamera.h:64
Integration level for using Coin events with SCXML-based state machines.
Definition: SoScXMLStateMachine.h:43
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:56
The SoEvent class is the base class for all Coin events.
Definition: SoEvent.h:45
The SbViewportRegion class is a viewport within a full window.
Definition: SbViewportRegion.h:40
Base class for all SCXML objects.
Definition: ScXMLObject.h:41
Manager for processing events and setting states in SCXML structures.
Definition: ScXMLStateMachine.h:61