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SoShadowDirectionalLight.h
1 #ifndef COIN_SOSHADOWDIRECTIONALLIGHT_H
2 #define COIN_SOSHADOWDIRECTIONALLIGHT_H
3 
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35 
36 #include <Inventor/nodes/SoSubNode.h>
37 #include <Inventor/nodes/SoDirectionalLight.h>
38 #include <Inventor/fields/SoSFNode.h>
39 #include <Inventor/fields/SoSFFloat.h>
40 #include <Inventor/fields/SoSFVec3f.h>
41 
42 class COIN_DLL_API SoShadowDirectionalLight : public SoDirectionalLight {
44 
46 
47 public:
48  static void initClass(void);
50 
51  virtual void GLRender(SoGLRenderAction * action);
52 
57 
58 protected:
59  virtual ~SoShadowDirectionalLight();
60 };
61 
62 #endif // !COIN_SOSHADOWDIRECTIONALLIGHT_H
virtual void GLRender(SoGLRenderAction *action)
Definition: SoDirectionalLight.cpp:154
#define SO_NODE_HEADER(classname)
SoSFFloat maxShadowDistance
Definition: SoShadowDirectionalLight.h:54
SoSFNode shadowMapScene
Definition: SoShadowDirectionalLight.h:53
The SoSFNode class is a container for a single node.
Definition: SoSFNode.h:47
SoSFVec3f bboxCenter
Definition: SoShadowDirectionalLight.h:55
SoSFVec3f bboxSize
Definition: SoShadowDirectionalLight.h:56
The SoSFFloat class is a container for a floating point value.
Definition: SoSFFloat.h:39
The SoSFVec3f class is a container for an SbVec3f vector.
Definition: SoSFVec3f.h:40
The SoDirectionalLight class is a node type for specifying directional light sources.
Definition: SoDirectionalLight.h:40
The SoShadowDirectionalLight class is a node for setting up a directional light which casts shadows...
Definition: SoShadowDirectionalLight.h:42
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50