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SoShadowSpotLight.h
1 #ifndef COIN_SOSHADOWSPOTLIGHT_H
2 #define COIN_SOSHADOWSPOTLIGHT_H
3 
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35 
36 #include <Inventor/nodes/SoSubNode.h>
37 #include <Inventor/nodes/SoSpotLight.h>
38 #include <Inventor/fields/SoSFNode.h>
39 #include <Inventor/fields/SoSFFloat.h>
40 
41 
42 class COIN_DLL_API SoShadowSpotLight : public SoSpotLight {
43  typedef SoSpotLight inherited;
44 
46 
47 public:
48  static void initClass(void);
49  SoShadowSpotLight(void);
50 
51  virtual void GLRender(SoGLRenderAction * action);
52 
56 
57 protected:
58  virtual ~SoShadowSpotLight();
59 };
60 
61 #endif // !COIN_SOSHADOWSPOTLIGHT_H
#define SO_NODE_HEADER(classname)
virtual void GLRender(SoGLRenderAction *action)
Definition: SoSpotLight.cpp:149
The SoShadowSpotLight class is a node for setting up a spot light which casts shadows.
Definition: SoShadowSpotLight.h:42
The SoSpotLight class is a node type for light sources with a cone shaped lightvolume.
Definition: SoSpotLight.h:41
SoSFNode shadowMapScene
Definition: SoShadowSpotLight.h:53
The SoSFNode class is a container for a single node.
Definition: SoSFNode.h:47
SoSFFloat nearDistance
Definition: SoShadowSpotLight.h:54
SoSFFloat farDistance
Definition: SoShadowSpotLight.h:55
The SoSFFloat class is a container for a floating point value.
Definition: SoSFFloat.h:39
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50