1 #ifndef COIN_SOTEXTURE2_H 2 #define COIN_SOTEXTURE2_H 36 #include <Inventor/nodes/SoSubNode.h> 37 #include <Inventor/nodes/SoTexture.h> 38 #include <Inventor/fields/SoSFEnum.h> 39 #include <Inventor/fields/SoSFImage.h> 40 #include <Inventor/fields/SoSFString.h> 41 #include <Inventor/fields/SoSFColor.h> 42 #include <Inventor/fields/SoSFBool.h> 43 #include <Inventor/elements/SoMultiTextureImageElement.h> 55 static void initClass(
void);
59 MODULATE = SoMultiTextureImageElement::MODULATE,
60 DECAL = SoMultiTextureImageElement::DECAL,
61 BLEND = SoMultiTextureImageElement::BLEND,
62 REPLACE = SoMultiTextureImageElement::REPLACE
66 REPEAT = SoMultiTextureImageElement::REPEAT,
67 CLAMP = SoMultiTextureImageElement::CLAMP
83 static SbBool readImage(
const SbString & fname,
int & w,
int & h,
int & nc,
84 unsigned char *& bytes);
90 int getReadStatus(
void);
91 void setReadStatus(
int s);
94 SbBool loadFilename(
void);
95 static void filenameSensorCB(
void *,
SoSensor *);
100 #endif // !COIN_SOTEXTURE2_H The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:45
The SoRayPickAction class does ray intersection with scene graphs.
Definition: SoRayPickAction.h:50
virtual void notify(SoNotList *l)
Definition: SoNode.cpp:461
SoSFEnum wrapS
Definition: SoTexture2.h:72
#define SO_NODE_HEADER(classname)
virtual void GLRender(SoGLRenderAction *action)
Definition: SoTexture.cpp:73
The SoSFString class is a container for an SbString.
Definition: SoSFString.h:40
SoSFString filename
Definition: SoTexture2.h:70
The SoSFColor class is a container for an SbColor value.
Definition: SoSFColor.h:40
The SoSFEnum class is a container for an enum value.
Definition: SoSFEnum.h:40
The SoSFBool class is a container for an SbBool value.
Definition: SoSFBool.h:39
virtual void rayPick(SoRayPickAction *action)
Definition: SoNode.cpp:1139
SoSFEnum wrapT
Definition: SoTexture2.h:73
The SoSensor class is the abstract base class for all sensors.
Definition: SoSensor.h:43
virtual SbBool readInstance(SoInput *in, unsigned short flags)
Definition: SoNode.cpp:1490
SoSFBool enableCompressedTexture
Definition: SoTexture2.h:76
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:77
Definition: SoTexture.h:39
Wrap
Definition: SoTexture2.h:65
The SoFieldSensor class detects changes to a field.
Definition: SoFieldSensor.h:38
Model
Definition: SoTexture2.h:58
The SoTexture2 class is used to map a 2D texture onto subsequent geometry in the scenegraph.
Definition: SoTexture2.h:49
SoSFColor blendColor
Definition: SoTexture2.h:75
virtual void doAction(SoAction *action)
Definition: SoTexture.cpp:67
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:80
The SoSFImage class is used to store pixel images.
Definition: SoSFImage.h:42
SoSFEnum model
Definition: SoTexture2.h:74
The SbString class is a string class with convenience functions for string operations.
Definition: SbString.h:52
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:43
virtual void callback(SoCallbackAction *action)
Definition: SoTexture.cpp:79
SoSFImage image
Definition: SoTexture2.h:71
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50