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SoTexture2.h
1 #ifndef COIN_SOTEXTURE2_H
2 #define COIN_SOTEXTURE2_H
3 
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35 
36 #include <Inventor/nodes/SoSubNode.h>
37 #include <Inventor/nodes/SoTexture.h>
38 #include <Inventor/fields/SoSFEnum.h>
39 #include <Inventor/fields/SoSFImage.h>
40 #include <Inventor/fields/SoSFString.h>
41 #include <Inventor/fields/SoSFColor.h>
42 #include <Inventor/fields/SoSFBool.h>
43 #include <Inventor/elements/SoMultiTextureImageElement.h>
44 
45 class SoFieldSensor;
46 class SoSensor;
47 class SoTexture2P;
48 
49 class COIN_DLL_API SoTexture2 : public SoTexture {
50  typedef SoTexture inherited;
51 
53 
54 public:
55  static void initClass(void);
56  SoTexture2(void);
57 
58  enum Model {
59  MODULATE = SoMultiTextureImageElement::MODULATE,
60  DECAL = SoMultiTextureImageElement::DECAL,
61  BLEND = SoMultiTextureImageElement::BLEND,
62  REPLACE = SoMultiTextureImageElement::REPLACE
63  };
64 
65  enum Wrap {
66  REPEAT = SoMultiTextureImageElement::REPEAT,
67  CLAMP = SoMultiTextureImageElement::CLAMP
68  };
69 
77 
78  virtual void doAction(SoAction * action);
79  virtual void GLRender(SoGLRenderAction * action);
80  virtual void callback(SoCallbackAction * action);
81  virtual void rayPick(SoRayPickAction * action);
82 
83  static SbBool readImage(const SbString & fname, int & w, int & h, int & nc,
84  unsigned char *& bytes);
85 protected:
86  virtual ~SoTexture2();
87 
88  virtual SbBool readInstance(SoInput * in, unsigned short flags);
89  virtual void notify(SoNotList * list);
90  int getReadStatus(void);
91  void setReadStatus(int s);
92 
93 private:
94  SbBool loadFilename(void);
95  static void filenameSensorCB(void *, SoSensor *);
96 
97  SoTexture2P * pimpl;
98 };
99 
100 #endif // !COIN_SOTEXTURE2_H
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:45
The SoRayPickAction class does ray intersection with scene graphs.
Definition: SoRayPickAction.h:50
virtual void notify(SoNotList *l)
Definition: SoNode.cpp:461
SoSFEnum wrapS
Definition: SoTexture2.h:72
#define SO_NODE_HEADER(classname)
virtual void GLRender(SoGLRenderAction *action)
Definition: SoTexture.cpp:73
The SoSFString class is a container for an SbString.
Definition: SoSFString.h:40
SoSFString filename
Definition: SoTexture2.h:70
The SoSFColor class is a container for an SbColor value.
Definition: SoSFColor.h:40
The SoSFEnum class is a container for an enum value.
Definition: SoSFEnum.h:40
The SoSFBool class is a container for an SbBool value.
Definition: SoSFBool.h:39
virtual void rayPick(SoRayPickAction *action)
Definition: SoNode.cpp:1139
SoSFEnum wrapT
Definition: SoTexture2.h:73
The SoSensor class is the abstract base class for all sensors.
Definition: SoSensor.h:43
virtual SbBool readInstance(SoInput *in, unsigned short flags)
Definition: SoNode.cpp:1490
SoSFBool enableCompressedTexture
Definition: SoTexture2.h:76
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:77
Definition: SoTexture.h:39
Wrap
Definition: SoTexture2.h:65
The SoFieldSensor class detects changes to a field.
Definition: SoFieldSensor.h:38
Model
Definition: SoTexture2.h:58
The SoTexture2 class is used to map a 2D texture onto subsequent geometry in the scenegraph.
Definition: SoTexture2.h:49
SoSFColor blendColor
Definition: SoTexture2.h:75
virtual void doAction(SoAction *action)
Definition: SoTexture.cpp:67
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:80
The SoSFImage class is used to store pixel images.
Definition: SoSFImage.h:42
SoSFEnum model
Definition: SoTexture2.h:74
The SoInput class is an abstraction of file import functionality.
Definition: SoInput.h:61
The SbString class is a string class with convenience functions for string operations.
Definition: SbString.h:52
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:43
virtual void callback(SoCallbackAction *action)
Definition: SoTexture.cpp:79
SoSFImage image
Definition: SoTexture2.h:71
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50