1 #ifndef COIN_SOTOVRML2ACTION_H 2 #define COIN_SOTOVRML2ACTION_H 36 #include <Inventor/actions/SoToVRMLAction.h> 38 class SoToVRML2ActionP;
46 static void initClass(
void);
53 virtual void apply(
const SoPathList & pathlist, SbBool obeysrules = FALSE);
57 void reuseAppearanceNodes(SbBool appearance);
58 SbBool doReuseAppearanceNodes(
void)
const;
60 void reusePropertyNodes(SbBool property);
61 SbBool doReusePropertyNodes(
void)
const;
63 void reuseGeometryNodes(SbBool geometry);
64 SbBool doReuseGeometryNodes(
void)
const;
71 friend class SoToVRML2ActionP;
78 #endif // !COIN_SOTOVRML2ACTION_H virtual void apply(SoNode *node)
Definition: SoToVRMLAction.cpp:345
The SoToVRMLAction class builds a new scene graph using only VRML 1.0 nodes.
Definition: SoToVRMLAction.h:41
The SoPathList class is a container for pointers to SoPath objects.
Definition: SoPathList.h:40
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:56
The SoPath class is a container class for traversal path descriptions.
Definition: SoPath.h:52
The SoToVRML2Action class builds a new scene graph, using only VRML97/VRML2 nodes.
Definition: SoToVRML2Action.h:40
virtual void beginTraversal(SoNode *node)
Definition: SoToVRMLAction.cpp:369
The SoVRMLGroup class is used for grouping VRML nodes.
Definition: SoVRMLGroup.h:44