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SoVRMLColor.h
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32 
33 #ifndef COIN_SOVRMLCOLOR_H
34 #define COIN_SOVRMLCOLOR_H
35 
36 #include <Inventor/nodes/SoSubNode.h>
37 #include <Inventor/nodes/SoNode.h>
38 #include <Inventor/fields/SoMFColor.h>
39 
40 class SoVRMLColorP;
41 
42 class COIN_DLL_API SoVRMLColor : public SoNode
43 {
44  typedef SoNode inherited;
46 
47 public:
48  static void initClass(void);
49  SoVRMLColor(void);
50 
52 
53  virtual void doAction(SoAction * action);
54  virtual void GLRender(SoGLRenderAction * action);
55  virtual void callback(SoCallbackAction * action);
56 
57 protected:
58  virtual ~SoVRMLColor();
59 
60 private:
61  SoVRMLColorP * pimpl;
62 }; // class SoVRMLColor
63 
64 #endif // ! COIN_SOVRMLCOLOR_H
The SoMFColor class is a container for SbColor values.
Definition: SoMFColor.h:40
#define SO_NODE_HEADER(classname)
The SoVRMLColor class is used to specify multiple colors for a single shape.
Definition: SoVRMLColor.h:42
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:56
SoMFColor color
Definition: SoVRMLColor.h:51
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:77
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:809
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:80
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:954
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1026
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50