33 #ifndef COIN_SOVRMLPIXELTEXTURE_H 34 #define COIN_SOVRMLPIXELTEXTURE_H 36 #include <Inventor/nodes/SoSubNode.h> 37 #include <Inventor/VRMLnodes/SoVRMLTexture.h> 38 #include <Inventor/fields/SoSFImage.h> 40 class SoVRMLPixelTextureP;
48 static void initClass(
void);
66 SoVRMLPixelTextureP * pimpl;
69 #endif // ! COIN_SOVRMLPIXELTEXTURE_H The SoRayPickAction class does ray intersection with scene graphs.
Definition: SoRayPickAction.h:50
virtual void notify(SoNotList *l)
Definition: SoNode.cpp:461
#define SO_NODE_HEADER(classname)
virtual void GLRender(SoGLRenderAction *action)
Definition: Texture.cpp:90
The SoVRMLPixelTexture class is used for mapping a texture image onto geometry..
Definition: SoVRMLPixelTexture.h:42
virtual void rayPick(SoRayPickAction *action)
Definition: SoNode.cpp:1139
virtual SbBool readInstance(SoInput *in, unsigned short flags)
Definition: SoNode.cpp:1490
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:77
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:809
The SoVRMLTexture class is a superclass for VRML texture nodes.
Definition: SoVRMLTexture.h:40
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:80
The SoSFImage class is used to store pixel images.
Definition: SoSFImage.h:42
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:43
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1026
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50