33 #ifndef COIN_SOVRMLSCRIPT_H 34 #define COIN_SOVRMLSCRIPT_H 36 #include <Inventor/nodes/SoSubNode.h> 37 #include <Inventor/fields/SoSFBool.h> 38 #include <Inventor/fields/SoMFString.h> 44 typedef void SoVRMLScriptEvaluateCB(
void * closure,
SoVRMLScript * node);
51 static void initClass(
void);
54 static SoType getClassTypeId(
void);
69 static void setScriptEvaluateCB(SoVRMLScriptEvaluateCB * cb,
78 static void * createInstance(
void);
85 static void eval_cb(
void * data,
SoSensor *);
86 void initFieldData(
void);
87 SoVRMLScriptP * pimpl;
88 friend class SoVRMLScriptP;
91 #endif // ! COIN_SOVRMLSCRIPT_H virtual void copyContents(const SoFieldContainer *from, SbBool copyconnections)
Definition: SoNode.cpp:1434
virtual void notify(SoNotList *l)
Definition: SoNode.cpp:461
The SoFieldContainer class is a base class for all classes that contain fields.
Definition: SoFieldContainer.h:43
virtual SoType getTypeId(void) const =0
Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and "downward" casting.
The SoPickAction class is the base class for picking actions.
Definition: SoPickAction.h:43
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:56
virtual const SoFieldData * getFieldData(void) const
Definition: SoFieldContainer.cpp:748
The SoSFBool class is a container for an SbBool value.
Definition: SoSFBool.h:39
The SoSensor class is the abstract base class for all sensors.
Definition: SoSensor.h:43
virtual SbBool readInstance(SoInput *in, unsigned short flags)
Definition: SoNode.cpp:1490
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:77
The SoMFString class is a container for SbString values.
Definition: SoMFString.h:40
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1109
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:809
The SoHandleEventAction class distributes user events to the scene.
Definition: SoHandleEventAction.h:46
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.
Definition: SoGetBoundingBoxAction.h:45
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:80
The SoWriteAction class writes a scene graph to file.
Definition: SoWriteAction.h:42
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoNode.cpp:865
The SoFieldData class is a container for a prototype set of fields.
Definition: SoFieldData.h:48
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:954
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:43
The SoType class is the basis for the run-time type system in Coin.
Definition: SoType.h:59
virtual void write(SoWriteAction *action)
Definition: SoNode.cpp:1241
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1026
The SoVRMLScript class is used to control the scene using scripts.
Definition: SoVRMLScript.h:46
virtual void handleEvent(SoHandleEventAction *action)
Definition: SoNode.cpp:1083
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50