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SoVRMLShape.h
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32 
33 #ifndef COIN_SOVRMLSHAPE_H
34 #define COIN_SOVRMLSHAPE_H
35 
36 #include <Inventor/nodes/SoSubNode.h>
37 #include <Inventor/fields/SoSFNode.h>
38 #include <Inventor/fields/SoSFEnum.h>
39 
40 class SoVRMLShapeP;
41 
42 class COIN_DLL_API SoVRMLShape : public SoNode
43 {
44  typedef SoNode inherited;
46 
47 public:
48  static void initClass(void);
49  SoVRMLShape(void);
50 
51  enum CacheEnabled {
52  OFF,
53  ON,
54  AUTO
55  };
56 
61 
62  static void setNumRenderCaches(int num);
63  static int getNumRenderCaches(void);
64 
65  virtual SbBool affectsState(void) const;
66 
67  virtual void doAction(SoAction * action);
68  virtual void callback(SoCallbackAction * action);
69  virtual void GLRender(SoGLRenderAction * action);
70  virtual void getBoundingBox(SoGetBoundingBoxAction * action);
71  virtual void rayPick(SoRayPickAction * action);
72  virtual void search(SoSearchAction * action);
73  virtual void write(SoWriteAction * action);
74  virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
75 
76  virtual SoChildList * getChildren(void) const;
77 
78  virtual void notify(SoNotList * list);
79  virtual void copyContents(const SoFieldContainer * from, SbBool copyConn);
80 
81 protected:
82  virtual ~SoVRMLShape();
83 
84 private:
85  SoVRMLShapeP * pimpl;
86 
87 }; // class SoVRMLShape
88 
89 #endif // ! COIN_SOVRMLSHAPE_H
virtual void copyContents(const SoFieldContainer *from, SbBool copyconnections)
Definition: SoNode.cpp:1434
The SoRayPickAction class does ray intersection with scene graphs.
Definition: SoRayPickAction.h:50
virtual void notify(SoNotList *l)
Definition: SoNode.cpp:461
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoNode.cpp:894
#define SO_NODE_HEADER(classname)
SoSFEnum renderCaching
Definition: SoVRMLShape.h:59
The SoFieldContainer class is a base class for all classes that contain fields.
Definition: SoFieldContainer.h:43
The SoSearchAction class provides methods for searching through scene graphs.
Definition: SoSearchAction.h:44
virtual void search(SoSearchAction *action)
Definition: SoNode.cpp:1172
virtual SbBool affectsState(void) const
Definition: SoNode.cpp:831
The SoVRMLShape class holds geometry and geometry appearance nodes.
Definition: SoVRMLShape.h:42
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:56
The SoSFEnum class is a container for an enum value.
Definition: SoSFEnum.h:40
virtual void rayPick(SoRayPickAction *action)
Definition: SoNode.cpp:1139
CacheEnabled
Definition: SoVRMLShape.h:51
The SoChildList class is a container for node children.
Definition: SoChildList.h:42
The SoSFNode class is a container for a single node.
Definition: SoSFNode.h:47
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:77
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:809
SoSFEnum boundingBoxCaching
Definition: SoVRMLShape.h:60
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:44
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.
Definition: SoGetBoundingBoxAction.h:45
SoSFNode appearance
Definition: SoVRMLShape.h:57
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:80
SoSFNode geometry
Definition: SoVRMLShape.h:58
The SoWriteAction class writes a scene graph to file.
Definition: SoWriteAction.h:42
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoNode.cpp:865
Definition: SoVRMLShape.h:52
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:954
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:43
virtual void write(SoWriteAction *action)
Definition: SoNode.cpp:1241
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1026
Definition: SoVRMLShape.h:53
virtual SoChildList * getChildren(void) const
Definition: SoNode.cpp:1317
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50