33 #ifndef COIN_SOVRMLTRANSFORM_H 34 #define COIN_SOVRMLTRANSFORM_H 36 #include <Inventor/nodes/SoSubNode.h> 37 #include <Inventor/VRMLnodes/SoVRMLGroup.h> 38 #include <Inventor/fields/SoSFVec3f.h> 39 #include <Inventor/fields/SoSFRotation.h> 47 static void initClass(
void);
62 void multLeft(
const SbMatrix & matrix);
63 void multRight(
const SbMatrix & matrix);
68 void setMatrix(
const SbMatrix & matrix);
70 void recenter(
const SbVec3f & newcenter);
89 void commonConstructor(
void);
90 void applyMatrix(
SoState * state);
93 #endif // ! COIN_SOVRMLTRANSFORM_H virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: Group.cpp:371
virtual void GLRenderBelowPath(SoGLRenderAction *action)
Definition: Group.cpp:562
The SoRayPickAction class does ray intersection with scene graphs.
Definition: SoRayPickAction.h:50
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph...
Definition: SoGetMatrixAction.h:46
#define SO_NODE_HEADER(classname)
The SoSFRotation class is a container for an SbRotation.
Definition: SoSFRotation.h:40
The SoVRMLParent node is a superclass for all VRML grouping nodes.
Definition: SoVRMLParent.h:43
virtual void getMatrix(SoGetMatrixAction *action)
Definition: Group.cpp:478
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: Group.cpp:552
virtual void rayPick(SoRayPickAction *action)
Definition: Group.cpp:498
The SoState class manages the Coin scenegraph traversal state data.
Definition: SoState.h:44
The SoAudioRenderAction class renders the aural parts of the scene graph.
Definition: SoAudioRenderAction.h:42
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:77
virtual void callback(SoCallbackAction *action)
Definition: Group.cpp:340
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:51
virtual void doAction(SoAction *action)
Definition: Group.cpp:330
The SbMatrix class is a 4x4 dimensional representation of a matrix.
Definition: SbMatrix.h:47
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:44
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.
Definition: SoGetBoundingBoxAction.h:45
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:80
virtual void notify(SoNotList *list)
Definition: Group.cpp:712
The SoSFVec3f class is a container for an SbVec3f vector.
Definition: SoSFVec3f.h:40
The SoVRMLGroup class is used for grouping VRML nodes.
Definition: SoVRMLGroup.h:44
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:43
virtual void audioRender(SoAudioRenderAction *action)
Definition: Group.cpp:529
virtual void GLRenderInPath(SoGLRenderAction *action)
Definition: Group.cpp:651
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50