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SoVRMLVertexPoint.h
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32 
33 #ifndef COIN_SOVRMLVERTEXPOINT_H
34 #define COIN_SOVRMLVERTEXPOINT_H
35 
36 #include <Inventor/nodes/SoSubNode.h>
37 #include <Inventor/VRMLnodes/SoVRMLGeometry.h>
38 #include <Inventor/fields/SoSFNode.h>
39 #include <Inventor/fields/SoSFBool.h>
40 #include <Inventor/elements/SoMaterialBindingElement.h>
41 
42 class COIN_DLL_API SoVRMLVertexPoint : public SoVRMLGeometry
43 {
44  typedef SoVRMLGeometry inherited;
46 
47 public:
48  static void initClass(void);
49 
52 
53  virtual void doAction(SoAction * action);
54  virtual void GLRender(SoGLRenderAction * action);
55  virtual void getBoundingBox(SoGetBoundingBoxAction * action);
56  virtual void callback(SoCallbackAction * action);
57  virtual void pick(SoPickAction * action);
58  virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
59 
60  virtual void notify(SoNotList * list);
61 
62 protected:
63  SoVRMLVertexPoint(void);
64  virtual ~SoVRMLVertexPoint();
65 
66  virtual SbBool shouldGLRender(SoGLRenderAction * action);
67  virtual void computeBBox(SoAction * action, SbBox3f & box,
68  SbVec3f & center);
69 }; // class SoVRMLVertexPoint
70 
71 #endif // ! COIN_SOVRMLVERTEXPOINT_H
virtual void notify(SoNotList *list)
Definition: Geometry.cpp:173
SoSFNode color
Definition: SoVRMLVertexPoint.h:51
SoSFNode coord
Definition: SoVRMLVertexPoint.h:50
virtual void callback(SoCallbackAction *action)
Definition: SoShape.cpp:429
virtual void GLRender(SoGLRenderAction *action)
Definition: SoShape.cpp:398
virtual SbBool shouldGLRender(SoGLRenderAction *action)
Definition: Geometry.cpp:115
The SoVRMLGeometry class is a superclass for VRML shapes.
Definition: SoVRMLGeometry.h:41
The SbBox3f class is an abstraction for an axis aligned 3 dimensional box.
Definition: SbBox3f.h:46
The SoPickAction class is the base class for picking actions.
Definition: SoPickAction.h:43
The SoSFNode class is a container for a single node.
Definition: SoSFNode.h:47
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoShape.cpp:385
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoShape.cpp:1347
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:77
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1109
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:51
The SoVRMLVertexPoint class is a superclass for point based VRML shapes.
Definition: SoVRMLVertexPoint.h:42
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:809
virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f &center)=0
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:44
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.
Definition: SoGetBoundingBoxAction.h:45
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:80
The SoShape class is the superclass for geometry shapes.
Definition: SoShape.h:52
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:43
#define SO_NODE_ABSTRACT_HEADER(classname)
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50