Coin Logo Coin3D is Free Software,
published under the BSD 3-clause license.
https://bitbucket.org/Coin3D/
http://www.kongsberg.com/kogt/
SoVRMLVertexShape.h
1 /**************************************************************************\
2  * Copyright (c) Kongsberg Oil & Gas Technologies AS
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are
7  * met:
8  *
9  * Redistributions of source code must retain the above copyright notice,
10  * this list of conditions and the following disclaimer.
11  *
12  * Redistributions in binary form must reproduce the above copyright
13  * notice, this list of conditions and the following disclaimer in the
14  * documentation and/or other materials provided with the distribution.
15  *
16  * Neither the name of the copyright holder nor the names of its
17  * contributors may be used to endorse or promote products derived from
18  * this software without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
22  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
23  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
24  * HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
25  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
26  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
27  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
28  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
29  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
30  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31 \**************************************************************************/
32 
33 #ifndef COIN_SOVRMLVERTEXSHAPE_H
34 #define COIN_SOVRMLVERTEXSHAPE_H
35 
36 #include <Inventor/nodes/SoSubNode.h>
37 #include <Inventor/VRMLnodes/SoVRMLGeometry.h>
38 #include <Inventor/fields/SoSFNode.h>
39 #include <Inventor/fields/SoSFBool.h>
40 #include <Inventor/elements/SoMaterialBindingElement.h>
41 
42 class SoNormalCache;
43 class SoNormalBundle;
44 class SoState;
46 class SoVRMLVertexShapeP;
47 
48 class COIN_DLL_API SoVRMLVertexShape : public SoVRMLGeometry
49 {
50  typedef SoVRMLGeometry inherited;
52 
53 public:
54  static void initClass(void);
55 
62 
63  enum Binding {
64  OVERALL = SoMaterialBindingElement::OVERALL,
65  PER_PART = SoMaterialBindingElement::PER_PART,
66  PER_PART_INDEXED = SoMaterialBindingElement::PER_PART_INDEXED,
67  PER_FACE = SoMaterialBindingElement::PER_FACE,
68  PER_FACE_INDEXED = SoMaterialBindingElement::PER_FACE_INDEXED,
69  PER_VERTEX = SoMaterialBindingElement::PER_VERTEX,
70  PER_VERTEX_INDEXED = SoMaterialBindingElement::PER_VERTEX_INDEXED
71  };
72 
73  virtual SbBool generateDefaultNormals(SoState * s, SoNormalBundle * nb);
74  virtual SbBool generateDefaultNormals(SoState * s, SoNormalCache * nc);
75 
76  virtual void doAction(SoAction * action);
77  virtual void GLRender(SoGLRenderAction * action);
78  virtual void getBoundingBox(SoGetBoundingBoxAction * action);
79  virtual void callback(SoCallbackAction * action);
80  virtual void pick(SoPickAction * action);
81 
82  virtual void notify(SoNotList * list);
83 
84 protected:
85  SoVRMLVertexShape(void);
86  virtual ~SoVRMLVertexShape();
87 
88  virtual SbBool shouldGLRender(SoGLRenderAction * action);
89 
90  void setNormalCache(SoState * s, int numNormals, SbVec3f * normals);
91  SoNormalCache * getNormalCache(void) const;
92 
93  SoNormalCache * generateAndReadLockNormalCache(SoState * const state);
94  void getVertexData(SoState * state,
95  const SoCoordinateElement *& coords,
96  const SbVec3f *& normals,
97  const SbBool neednormals);
98 
99  void readLockNormalCache(void);
100  void readUnlockNormalCache(void);
101 
102 private:
103 
104  void writeLockNormalCache(void);
105  void writeUnlockNormalCache(void);
106 
107  SoVRMLVertexShapeP * pimpl;
108 }; // class SoVRMLVertexShape
109 
110 #endif // ! COIN_SOVRMLVERTEXSHAPE_H
virtual void notify(SoNotList *list)
Definition: Geometry.cpp:173
SoSFBool colorPerVertex
Definition: SoVRMLVertexShape.h:60
virtual void callback(SoCallbackAction *action)
Definition: SoShape.cpp:429
virtual void GLRender(SoGLRenderAction *action)
Definition: SoShape.cpp:398
virtual SbBool shouldGLRender(SoGLRenderAction *action)
Definition: Geometry.cpp:115
The SoVRMLGeometry class is a superclass for VRML shapes.
Definition: SoVRMLGeometry.h:41
The SoPickAction class is the base class for picking actions.
Definition: SoPickAction.h:43
The SoNormalCache class is used to hold cached normals.
Definition: SoNormalCache.h:43
The SoNormalBundle class simplifies normal handling.
Definition: SoNormalBundle.h:42
The SoState class manages the Coin scenegraph traversal state data.
Definition: SoState.h:44
The SoSFBool class is a container for an SbBool value.
Definition: SoSFBool.h:39
The SoCoordinateElement class is yet to be documented.
Definition: SoCoordinateElement.h:40
The SoSFNode class is a container for a single node.
Definition: SoSFNode.h:47
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoShape.cpp:385
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:77
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1109
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:51
The SoVRMLVertexShape class is a superclass for vertex based shapes.
Definition: SoVRMLVertexShape.h:48
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:809
SoSFNode texCoord
Definition: SoVRMLVertexShape.h:57
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.
Definition: SoGetBoundingBoxAction.h:45
SoSFNode coord
Definition: SoVRMLVertexShape.h:56
SoSFNode normal
Definition: SoVRMLVertexShape.h:58
SoSFBool normalPerVertex
Definition: SoVRMLVertexShape.h:61
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:80
SoSFNode color
Definition: SoVRMLVertexShape.h:59
The SoShape class is the superclass for geometry shapes.
Definition: SoShape.h:52
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:43
#define SO_NODE_ABSTRACT_HEADER(classname)
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:50