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SoBoxHighlightRenderAction Class Reference

The SoBoxHighlightRenderAction class renders the scene with highlighted boxes around selections. More...

#include <Inventor/actions/SoBoxHighlightRenderAction.h>

Inheritance diagram for SoBoxHighlightRenderAction:
SoGLRenderAction SoAction

Public Member Functions

virtual SoType getTypeId (void) const
 
 SoBoxHighlightRenderAction (void)
 
 SoBoxHighlightRenderAction (const SbViewportRegion &viewportregion)
 
virtual ~SoBoxHighlightRenderAction (void)
 
virtual void apply (SoNode *node)
 
virtual void apply (SoPath *path)
 
virtual void apply (const SoPathList &pathlist, SbBool obeysrules=FALSE)
 
void setVisible (const SbBool visible)
 
SbBool isVisible (void) const
 
void setColor (const SbColor &color)
 
const SbColorgetColor (void)
 
void setLinePattern (unsigned short pattern)
 
unsigned short getLinePattern (void) const
 
void setLineWidth (const float width)
 
float getLineWidth (void) const
 
- Public Member Functions inherited from SoGLRenderAction
 SoGLRenderAction (const SbViewportRegion &viewportregion)
 
virtual ~SoGLRenderAction (void)
 
void setViewportRegion (const SbViewportRegion &newregion)
 
const SbViewportRegiongetViewportRegion (void) const
 
void setUpdateArea (const SbVec2f &origin, const SbVec2f &size)
 
void getUpdateArea (SbVec2f &origin, SbVec2f &size) const
 
void setAbortCallback (SoGLRenderAbortCB *const func, void *const userdata)
 
void getAbortCallback (SoGLRenderAbortCB *&func_out, void *&userdata_out) const
 
void setTransparencyType (const TransparencyType type)
 
TransparencyType getTransparencyType (void) const
 
void setTransparentDelayedObjectRenderType (TransparentDelayedObjectRenderType type)
 
TransparentDelayedObjectRenderType getTransparentDelayedObjectRenderType (void) const
 
void setSmoothing (const SbBool smooth)
 
SbBool isSmoothing (void) const
 
void setNumPasses (const int num)
 
int getNumPasses (void) const
 
void setPassUpdate (const SbBool flag)
 
SbBool isPassUpdate (void) const
 
void setPassCallback (SoGLRenderPassCB *const func, void *const userdata)
 
void setCacheContext (const uint32_t context)
 
uint32_t getCacheContext (void) const
 
void addDelayedPath (SoPath *path)
 
SbBool isRenderingDelayedPaths (void) const
 
SbBool handleTransparency (SbBool istransparent=FALSE)
 
void setCurPass (const int passnum, const int numpasses)
 
int getCurPass (void) const
 
SbBool abortNow (void)
 
void setRenderingIsRemote (SbBool isremote)
 
SbBool getRenderingIsRemote (void) const
 
virtual void invalidateState (void)
 
void addPreRenderCallback (SoGLPreRenderCB *func, void *userdata)
 
void removePreRenderCallback (SoGLPreRenderCB *func, void *userdata)
 
void setSortedLayersNumPasses (int num)
 
int getSortedLayersNumPasses (void) const
 
void setSortedObjectOrderStrategy (const SortedObjectOrderStrategy strategy, SoGLSortedObjectOrderCB *cb=NULL, void *closure=NULL)
 
void setDelayedObjDepthWrite (SbBool write)
 
SbBool getDelayedObjDepthWrite (void) const
 
SbBool isRenderingTranspPaths (void) const
 
SbBool isRenderingTranspBackfaces (void) const
 
- Public Member Functions inherited from SoAction
virtual ~SoAction (void)
 
virtual SbBool isOfType (SoType type) const
 
void apply (SoAction *beingApplied)
 
AppliedCode getWhatAppliedTo (void) const
 
SoNodegetNodeAppliedTo (void) const
 
SoPathgetPathAppliedTo (void) const
 
const SoPathListgetPathListAppliedTo (void) const
 
const SoPathListgetOriginalPathListAppliedTo (void) const
 
SbBool isLastPathListAppliedTo (void) const
 
PathCode getPathCode (int &numindices, const int *&indices)
 
void traverse (SoNode *const node)
 
SbBool hasTerminated (void) const
 
const SoPathgetCurPath (void)
 
SoStategetState (void) const
 
PathCode getCurPathCode (void) const
 
virtual SoNodegetCurPathTail (void)
 
void usePathCode (int &numindices, const int *&indices)
 
void pushCurPath (const int childindex, SoNode *node=NULL)
 
void popCurPath (const PathCode prevpathcode)
 
void pushCurPath (void)
 
void popPushCurPath (const int childindex, SoNode *node=NULL)
 
void popCurPath (void)
 
void switchToPathTraversal (SoPath *path)
 
void switchToNodeTraversal (SoNode *node)
 

Static Public Member Functions

static SoType getClassTypeId (void)
 
static void addMethod (const SoType type, SoActionMethod method)
 
static void enableElement (const SoType type, const int stackindex)
 
static void initClass (void)
 
- Static Public Member Functions inherited from SoGLRenderAction
static SoType getClassTypeId (void)
 
static void addMethod (const SoType type, SoActionMethod method)
 
static void enableElement (const SoType type, const int stackindex)
 
static void initClass (void)
 
- Static Public Member Functions inherited from SoAction
static void initClass (void)
 
static void initClasses (void)
 
static SoType getClassTypeId (void)
 
static void nullAction (SoAction *action, SoNode *node)
 

Protected Member Functions

virtual const SoEnabledElementsListgetEnabledElements (void) const
 
- Protected Member Functions inherited from SoGLRenderAction
virtual void beginTraversal (SoNode *node)
 
virtual void endTraversal (SoNode *node)
 
- Protected Member Functions inherited from SoAction
 SoAction (void)
 
void setTerminated (const SbBool flag)
 
virtual SbBool shouldCompactPathList (void) const
 

Static Protected Member Functions

static SoEnabledElementsListgetClassEnabledElements (void)
 
static SoActionMethodListgetClassActionMethods (void)
 
- Static Protected Member Functions inherited from SoGLRenderAction
static SoEnabledElementsListgetClassEnabledElements (void)
 
static SoActionMethodListgetClassActionMethods (void)
 
- Static Protected Member Functions inherited from SoAction
static SoEnabledElementsListgetClassEnabledElements (void)
 
static SoActionMethodListgetClassActionMethods (void)
 

Protected Attributes

SbBool hlVisible
 
- Protected Attributes inherited from SoAction
SoStatestate
 
SoActionMethodListtraversalMethods
 

Additional Inherited Members

- Public Types inherited from SoGLRenderAction
enum  TransparencyType {
  SCREEN_DOOR, ADD, DELAYED_ADD, SORTED_OBJECT_ADD,
  BLEND, DELAYED_BLEND, SORTED_OBJECT_BLEND, SORTED_OBJECT_SORTED_TRIANGLE_ADD,
  SORTED_OBJECT_SORTED_TRIANGLE_BLEND, NONE, SORTED_LAYERS_BLEND
}
 
enum  TransparentDelayedObjectRenderType { ONE_PASS, NONSOLID_SEPARATE_BACKFACE_PASS }
 
enum  AbortCode { CONTINUE, ABORT, PRUNE, DELAY }
 
enum  SortedObjectOrderStrategy { BBOX_CENTER, BBOX_CLOSEST_CORNER, BBOX_FARTHEST_CORNER, CUSTOM_CALLBACK }
 
typedef AbortCode SoGLRenderAbortCB(void *userdata)
 
- Public Types inherited from SoAction
enum  AppliedCode { NODE = 0, PATH = 1, PATH_LIST = 2 }
 
enum  PathCode { NO_PATH = 0, IN_PATH = 1, BELOW_PATH = 2, OFF_PATH = 3 }
 

Detailed Description

The SoBoxHighlightRenderAction class renders the scene with highlighted boxes around selections.

This action performs the same tasks as its parent class, SoGLRenderAction, with the added ability to render highlighted bounding boxes around geometry in selected nodes. This is a simple but convenient way of giving feedback to the user upon interaction with the scene graph.

To have the highlighting actually happen (and to be able to automatically "select" nodes by picking with the mouse cursor), you need to use SoSelection nodes in place of group nodes.

See also
SoLineHighlightRenderAction, SoSelection

Constructor & Destructor Documentation

◆ SoBoxHighlightRenderAction() [1/2]

SoBoxHighlightRenderAction::SoBoxHighlightRenderAction ( void  )

Default constructor. Note: passes a default SbViewportRegion to the parent constructor.

◆ SoBoxHighlightRenderAction() [2/2]

SoBoxHighlightRenderAction::SoBoxHighlightRenderAction ( const SbViewportRegion viewportregion)

Constructor, taking an explicit viewportregion to render.

◆ ~SoBoxHighlightRenderAction()

SoBoxHighlightRenderAction::~SoBoxHighlightRenderAction ( void  )
virtual

Destructor.

Member Function Documentation

◆ getTypeId()

SoType SoBoxHighlightRenderAction::getTypeId ( void  ) const
virtual

Returns the type identification of an action derived from a class inheriting SoAction. This is used for run-time type checking and "downward" casting.

Usage example:

void bar(SoAction * action)
{
if (action->getTypeId() == SoGLRenderAction::getClassTypeId()) {
// safe downward cast, know the type
SoGLRenderAction * glrender = (SoGLRenderAction *)action;
}
return; // ignore if not renderaction
}

For application programmers wanting to extend the library with new actions: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through Inventor/nodes/SoSubAction.h: SO_ACTION_SOURCE, SO_ACTION_INIT_CLASS and SO_ACTION_CONSTRUCTOR.

For more information on writing Coin extensions, see the SoAction class documentation.

Returns the actual type id of an object derived from a class inheriting SoAction. Needs to be overridden in all subclasses.

Reimplemented from SoGLRenderAction.

◆ addMethod()

void SoBoxHighlightRenderAction::addMethod ( const SoType  type,
SoActionMethod  method 
)
static

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

◆ enableElement()

void SoBoxHighlightRenderAction::enableElement ( const SoType  type,
const int  stackindex 
)
static

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

◆ getEnabledElements()

const SoEnabledElementsList & SoBoxHighlightRenderAction::getEnabledElements ( void  ) const
protectedvirtual

Returns a list of the elements used by action instances of this class upon traversal operations.

Reimplemented from SoGLRenderAction.

◆ apply() [1/3]

void SoBoxHighlightRenderAction::apply ( SoNode root)
virtual

Applies the action to the scene graph rooted at root.

Note that you should not apply an action to a node with a zero reference count. The behavior in that case is undefined.

Reimplemented from SoAction.

◆ apply() [2/3]

void SoBoxHighlightRenderAction::apply ( SoPath path)
virtual

Applies the action to the parts of the graph defined by path.

Note that an SoPath will also contain all nodes that may influence e.g. geometry nodes in the path. So for instance applying an SoGLRenderAction on an SoPath will render that path as expected in the view, where geometry will get its materials, textures, and other appearance settings correctly.

If the path ends in an SoGroup node, the action will also traverse the tail node's children.

Reimplemented from SoAction.

◆ apply() [3/3]

void SoBoxHighlightRenderAction::apply ( const SoPathList pathlist,
SbBool  obeysrules = FALSE 
)
virtual

Applies action to the graphs defined by pathlist. If obeysrules is set to TRUE, pathlist must obey the following four conditions (which is the case for path lists returned from search actions for non-group nodes and path lists returned from picking actions):

All paths must start at the same head node. All paths must be sorted in traversal order. The paths must be unique. No path can continue through the end point of another path.

See also
SoAction::apply(SoPath * path)

Reimplemented from SoAction.

◆ setVisible()

void SoBoxHighlightRenderAction::setVisible ( const SbBool  visible)

Sets if highlighted boxes should be visible when rendering. Defaults to TRUE.

◆ isVisible()

SbBool SoBoxHighlightRenderAction::isVisible ( void  ) const

Return if highlighted boxes are to be visible.

◆ setColor()

void SoBoxHighlightRenderAction::setColor ( const SbColor color)

Sets the color for the highlighted boxes. Defaults to completely red.

◆ getColor()

const SbColor & SoBoxHighlightRenderAction::getColor ( void  )

Returns rendering color of the highlighted boxes.

◆ setLinePattern()

void SoBoxHighlightRenderAction::setLinePattern ( unsigned short  pattern)

Sets the line pattern used for the highlighted boxes. Defaults to 0xffff (i.e. drawn with no stipples).

◆ getLinePattern()

unsigned short SoBoxHighlightRenderAction::getLinePattern ( void  ) const

Returns line pattern used when drawing boxes.

◆ setLineWidth()

void SoBoxHighlightRenderAction::setLineWidth ( const float  width)

Sets the line width used when drawing boxes, in screen pixels (as for all OpenGL rendering). Defaults to 3.

◆ getLineWidth()

float SoBoxHighlightRenderAction::getLineWidth ( void  ) const

Returns the line width used when drawing highlight boxes.

Member Data Documentation

◆ hlVisible

SoBoxHighlightRenderAction::hlVisible
protected

Boolean which decides whether or not the highlights for selected nodes should be visible.


The documentation for this class was generated from the following files: