Coin3D is Free Software, published under the BSD 3-clause license. |
https://bitbucket.org/Coin3D/ http://www.kongsberg.com/kogt/ |
This is the complete list of members for SoGLLightIdElement, including all inherited members.
capture(SoState *const state) const | SoElement | inlineprotected |
captureThis(SoState *state) const | SoElement | protectedvirtual |
copyMatchInfo(void) const | SoInt32Element | virtual |
createInstance(void) | SoGLLightIdElement | static |
createStackIndex(const SoType id) | SoElement | protectedstatic |
data | SoInt32Element | protected |
depth | SoElement | protected |
get(SoState *const state) | SoGLLightIdElement | static |
SoInt32Element::get(const int index, SoState *const state) | SoInt32Element | static |
getClassStackIndex(void) (defined in SoGLLightIdElement) | SoGLLightIdElement | static |
getClassTypeId(void) (defined in SoGLLightIdElement) | SoGLLightIdElement | static |
getConstElement(SoState *const state, const int stackIndex) | SoElement | inlineprotectedstatic |
getDefault() | SoGLLightIdElement | static |
getDepth(void) const | SoElement | |
getElement(SoState *const state, const int stackIndex) | SoElement | inlineprotectedstatic |
getIdFromStackIndex(const int stackIndex) | SoElement | static |
getMaxGLSources() | SoGLLightIdElement | static |
getNextFree(void) const | SoElement | protected |
getNextInStack(void) const | SoElement | protected |
getNumStackIndices(void) | SoElement | static |
getStackIndex(void) const | SoElement | |
getTypeId(void) const | SoElement | |
increment(SoState *const state, SoNode *const node) | SoGLLightIdElement | static |
increment(SoState *const state) | SoGLLightIdElement | static |
init(SoState *state) | SoGLLightIdElement | virtual |
initClass(void) | SoGLLightIdElement | static |
initElements(void) | SoElement | static |
matches(const SoElement *element) const | SoInt32Element | virtual |
pop(SoState *state, const SoElement *prevTopElement) | SoGLLightIdElement | virtual |
print(FILE *file) const | SoInt32Element | virtual |
push(SoState *state) | SoGLLightIdElement | virtual |
set(const int index, SoState *const state, SoNode *const node, const int32_t value) (defined in SoInt32Element) | SoInt32Element | static |
set(const int index, SoState *const state, const int32_t value) | SoInt32Element | static |
setDepth(const int depth) | SoElement | |
setElt(int32_t value) | SoInt32Element | virtual |
setStackIndex(const int index) | SoElement | protected |
setTypeId(const SoType typeId) | SoElement | protected |
SoElement(void) | SoElement | protected |
SoGLLightIdElement(void) (defined in SoGLLightIdElement) | SoGLLightIdElement | protected |
SoInt32Element(void) (defined in SoInt32Element) | SoInt32Element | protected |
stackIndex | SoElement | protected |
stackToType | SoElement | protectedstatic |
typeId | SoElement | protected |
~SoElement() | SoElement | virtual |
~SoGLLightIdElement() | SoGLLightIdElement | protectedvirtual |
~SoInt32Element() (defined in SoInt32Element) | SoInt32Element | protectedvirtual |