capture(SoState *const state) const | SoElement | inlineprotected |
captureThis(SoState *state) const | SoElement | protectedvirtual |
copyMatchInfo(void) const | SoMultiTextureEnabledElement | virtual |
createInstance(void) | SoGLMultiTextureEnabledElement | static |
createStackIndex(const SoType id) | SoElement | protectedstatic |
CUBEMAP enum value (defined in SoMultiTextureEnabledElement) | SoMultiTextureEnabledElement | |
depth | SoElement | protected |
disableAll(SoState *state) | SoMultiTextureEnabledElement | static |
DISABLED enum value (defined in SoMultiTextureEnabledElement) | SoMultiTextureEnabledElement | |
enableCubeMap(SoState *state, SoNode *node, const int unit=0) | SoMultiTextureEnabledElement | static |
enableRectangle(SoState *state, SoNode *node, const int unit=0) | SoMultiTextureEnabledElement | static |
enableTexture3(SoState *state, SoNode *node, const int unit=0) | SoMultiTextureEnabledElement | static |
get(SoState *state, const int unit=0) | SoMultiTextureEnabledElement | static |
getActiveUnits(SoState *state, int &lastenabled) | SoMultiTextureEnabledElement | static |
getClassStackIndex(void) (defined in SoGLMultiTextureEnabledElement) | SoGLMultiTextureEnabledElement | static |
getClassTypeId(void) (defined in SoGLMultiTextureEnabledElement) | SoGLMultiTextureEnabledElement | static |
getConstElement(SoState *const state, const int stackIndex) | SoElement | inlineprotectedstatic |
getDepth(void) const | SoElement | |
getElement(SoState *const state, const int stackIndex) | SoElement | inlineprotectedstatic |
getEnabledUnits(SoState *state, int &lastenabled) | SoMultiTextureEnabledElement | static |
getIdFromStackIndex(const int stackIndex) | SoElement | static |
getMaxUnits() const | SoMultiTextureEnabledElement | protected |
getMode(SoState *state, const int unit=0) | SoMultiTextureEnabledElement | static |
getMode(const int unit) const (defined in SoMultiTextureEnabledElement) | SoMultiTextureEnabledElement | protected |
getNextFree(void) const | SoElement | protected |
getNextInStack(void) const | SoElement | protected |
getNumStackIndices(void) | SoElement | static |
getStackIndex(void) const | SoElement | |
getTypeId(void) const | SoElement | |
init(SoState *state) | SoGLMultiTextureEnabledElement | virtual |
initClass(void) (defined in SoGLMultiTextureEnabledElement) | SoGLMultiTextureEnabledElement | static |
initElements(void) | SoElement | static |
isEnabled(const int unit) const | SoMultiTextureEnabledElement | protected |
matches(const SoElement *elem) const | SoMultiTextureEnabledElement | virtual |
Mode enum name (defined in SoMultiTextureEnabledElement) | SoMultiTextureEnabledElement | |
pop(SoState *state, const SoElement *prevTopElement) | SoGLMultiTextureEnabledElement | virtual |
print(FILE *file=stdout) const | SoElement | virtual |
push(SoState *state) | SoGLMultiTextureEnabledElement | virtual |
RECTANGLE enum value (defined in SoMultiTextureEnabledElement) | SoMultiTextureEnabledElement | |
set(SoState *state, SoNode *node, const int unit, const SbBool enabled) | SoMultiTextureEnabledElement | static |
set(SoState *state, const SbBool enabled) | SoMultiTextureEnabledElement | inlinestatic |
set(SoState *state, SoNode *node, const SbBool enabled) | SoMultiTextureEnabledElement | inlinestatic |
setDepth(const int depth) | SoElement | |
setElt(const int unit, const int mode) | SoGLMultiTextureEnabledElement | virtual |
setStackIndex(const int index) | SoElement | protected |
setTypeId(const SoType typeId) | SoElement | protected |
SoElement(void) | SoElement | protected |
SoGLMultiTextureEnabledElement(void) (defined in SoGLMultiTextureEnabledElement) | SoGLMultiTextureEnabledElement | protected |
SoMultiTextureEnabledElement(void) | SoMultiTextureEnabledElement | protected |
stackIndex | SoElement | protected |
stackToType | SoElement | protectedstatic |
TEXTURE2D enum value (defined in SoMultiTextureEnabledElement) | SoMultiTextureEnabledElement | |
TEXTURE3D enum value (defined in SoMultiTextureEnabledElement) | SoMultiTextureEnabledElement | |
typeId | SoElement | protected |
~SoElement() | SoElement | virtual |
~SoGLMultiTextureEnabledElement() | SoGLMultiTextureEnabledElement | protectedvirtual |
~SoMultiTextureEnabledElement() | SoMultiTextureEnabledElement | protectedvirtual |