Coin3D is Free Software, published under the BSD 3-clause license. |
https://bitbucket.org/Coin3D/ http://www.kongsberg.com/kogt/ |
Public Member Functions | |
virtual void | init (SoState *state) |
virtual void | push (SoState *state) |
virtual void | pop (SoState *state, const SoElement *prevTopElement) |
virtual void | setElt (const int unit, const int mode) |
Public Member Functions inherited from SoMultiTextureEnabledElement | |
virtual SbBool | matches (const SoElement *elem) const |
SoElement * | copyMatchInfo (void) const |
Public Member Functions inherited from SoElement | |
const SoType | getTypeId (void) const |
int | getStackIndex (void) const |
void | setDepth (const int depth) |
int | getDepth (void) const |
virtual void | print (FILE *file=stdout) const |
virtual | ~SoElement () |
Static Public Member Functions | |
static SoType | getClassTypeId (void) |
static int | getClassStackIndex (void) |
static void * | createInstance (void) |
static void | initClass (void) |
Static Public Member Functions inherited from SoMultiTextureEnabledElement | |
static SoType | getClassTypeId (void) |
static int | getClassStackIndex (void) |
static void * | createInstance (void) |
static void | initClass (void) |
static void | set (SoState *state, SoNode *node, const int unit, const SbBool enabled) |
static SbBool | get (SoState *state, const int unit=0) |
static const SbBool * | getEnabledUnits (SoState *state, int &lastenabled) |
static const Mode * | getActiveUnits (SoState *state, int &lastenabled) |
static void | enableRectangle (SoState *state, SoNode *node, const int unit=0) |
static void | enableCubeMap (SoState *state, SoNode *node, const int unit=0) |
static void | enableTexture3 (SoState *state, SoNode *node, const int unit=0) |
static Mode | getMode (SoState *state, const int unit=0) |
static void | disableAll (SoState *state) |
static void | set (SoState *state, const SbBool enabled) |
static void | set (SoState *state, SoNode *node, const SbBool enabled) |
Static Public Member Functions inherited from SoElement | |
static void | initClass (void) |
static SoType | getClassTypeId (void) |
static int | getClassStackIndex (void) |
static void | initElements (void) |
static int | getNumStackIndices (void) |
static SoType | getIdFromStackIndex (const int stackIndex) |
Protected Member Functions | |
virtual | ~SoGLMultiTextureEnabledElement () |
Protected Member Functions inherited from SoMultiTextureEnabledElement | |
SoMultiTextureEnabledElement (void) | |
virtual | ~SoMultiTextureEnabledElement () |
int | getMaxUnits () const |
SbBool | isEnabled (const int unit) const |
Mode | getMode (const int unit) const |
Protected Member Functions inherited from SoElement | |
SoElement (void) | |
void | capture (SoState *const state) const |
virtual void | captureThis (SoState *state) const |
void | setTypeId (const SoType typeId) |
void | setStackIndex (const int index) |
SoElement * | getNextInStack (void) const |
SoElement * | getNextFree (void) const |
Additional Inherited Members | |
Public Types inherited from SoMultiTextureEnabledElement | |
enum | Mode { DISABLED = 0, TEXTURE2D, RECTANGLE, CUBEMAP, TEXTURE3D } |
Static Protected Member Functions inherited from SoElement | |
static SoElement * | getElement (SoState *const state, const int stackIndex) |
static const SoElement * | getConstElement (SoState *const state, const int stackIndex) |
static int | createStackIndex (const SoType id) |
Protected Attributes inherited from SoElement | |
SoType | typeId |
int | stackIndex |
int | depth |
Static Protected Attributes inherited from SoElement | |
static int | classStackIndex |
static SoTypeList * | stackToType |
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protectedvirtual |
The destructor.
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static |
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
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virtual |
This function initializes the element type in the given SoState. It is called for the first element of each enabled element type in SoState objects.
Reimplemented from SoMultiTextureEnabledElement.
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virtual |
This method is called every time a new element is required in one of the stacks. This happens when a writable element is requested, using SoState::getElement() or indirectly SoElement::getElement(), and the depth of the current element is less than the state depth.
Override this method if your element needs to copy data from the previous top of stack. The push() method is called on the new element, and the previous element can be found using SoElement::getNextInStack().
Reimplemented from SoMultiTextureEnabledElement.
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virtual |
This method is callled when the state is popped, and the depth of the element is bigger than the current state depth. pop() is called on the new top of stack, and a pointer to the previous top of stack is passed in prevTopElement.
Override this method if you need to copy some state information from the previous top of stack.
Reimplemented from SoElement.
virtual element set function.
Reimplemented from SoMultiTextureEnabledElement.