The SoMultiTextureEnabledElement class is an element which stores whether texturing is enabled or not.
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#include <Inventor/elements/SoMultiTextureEnabledElement.h>
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enum | Mode {
DISABLED = 0,
TEXTURE2D,
RECTANGLE,
CUBEMAP,
TEXTURE3D
} |
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static SoType | getClassTypeId (void) |
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static int | getClassStackIndex (void) |
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static void * | createInstance (void) |
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static void | initClass (void) |
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static void | set (SoState *state, SoNode *node, const int unit, const SbBool enabled) |
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static SbBool | get (SoState *state, const int unit=0) |
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static const SbBool * | getEnabledUnits (SoState *state, int &lastenabled) |
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static const Mode * | getActiveUnits (SoState *state, int &lastenabled) |
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static void | enableRectangle (SoState *state, SoNode *node, const int unit=0) |
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static void | enableCubeMap (SoState *state, SoNode *node, const int unit=0) |
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static void | enableTexture3 (SoState *state, SoNode *node, const int unit=0) |
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static Mode | getMode (SoState *state, const int unit=0) |
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static void | disableAll (SoState *state) |
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static void | set (SoState *state, const SbBool enabled) |
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static void | set (SoState *state, SoNode *node, const SbBool enabled) |
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static void | initClass (void) |
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static SoType | getClassTypeId (void) |
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static int | getClassStackIndex (void) |
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static void | initElements (void) |
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static int | getNumStackIndices (void) |
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static SoType | getIdFromStackIndex (const int stackIndex) |
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The SoMultiTextureEnabledElement class is an element which stores whether texturing is enabled or not.
Be aware that this class is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API.
- Since
- Coin 2.2
◆ SoMultiTextureEnabledElement()
SoMultiTextureEnabledElement::SoMultiTextureEnabledElement |
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void |
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protected |
◆ ~SoMultiTextureEnabledElement()
SoMultiTextureEnabledElement::~SoMultiTextureEnabledElement |
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void |
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protectedvirtual |
◆ createInstance()
void * SoMultiTextureEnabledElement::createInstance |
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void |
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This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
◆ init()
void SoMultiTextureEnabledElement::init |
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SoState * |
state | ) |
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virtual |
◆ set() [1/3]
void SoMultiTextureEnabledElement::set |
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SoState * |
state, |
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SoNode * |
node, |
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const int |
unit, |
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const SbBool |
enabled |
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Sets the state of this element.
◆ get()
SbBool SoMultiTextureEnabledElement::get |
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SoState * |
state, |
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const int |
unit = 0 |
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static |
Return current state of this element for unit.
◆ setElt()
void SoMultiTextureEnabledElement::setElt |
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const int |
unit, |
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const int |
mode_in |
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virtual |
◆ push()
void SoMultiTextureEnabledElement::push |
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SoState * |
state | ) |
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◆ matches()
SbBool SoMultiTextureEnabledElement::matches |
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const SoElement * |
element | ) |
const |
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virtual |
This function returns TRUE
is the element matches another element (of the same class), with respect to cache validity.
If the application programmer's extension element has a matches() function, it should also have a copyMatchInfo() function.
Implements SoElement.
◆ copyMatchInfo()
SoElement * SoMultiTextureEnabledElement::copyMatchInfo |
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void |
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const |
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virtual |
This function creates a copy of the element that contains enough information to enable the matches() function to work.
Used to help with scenegraph traversal caching operations.
Implements SoElement.
◆ getEnabledUnits()
const SbBool * SoMultiTextureEnabledElement::getEnabledUnits |
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SoState * |
state, |
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int & |
lastenabled |
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Returns a pointer to a boolean array. TRUE means unit is enabled and that texture coordinates must be sent to the unit. lastenabled is set to the last enabled unit.
◆ getActiveUnits()
const SoMultiTextureEnabledElement::Mode * SoMultiTextureEnabledElement::getActiveUnits |
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SoState * |
state, |
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int & |
lastenabled |
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Returns the mode of all units. Also returns the last enabled unit in lastenabled.
- Since
- Coin 2.5
◆ enableRectangle()
void SoMultiTextureEnabledElement::enableRectangle |
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SoState * |
state, |
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SoNode * |
node, |
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const int |
unit = 0 |
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Enable RECTANGLE texture mode.
- Since
- Coin 2.5
◆ enableCubeMap()
void SoMultiTextureEnabledElement::enableCubeMap |
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SoState * |
state, |
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SoNode * |
node, |
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const int |
unit = 0 |
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Enable CUBEMAP texture mode.
- Since
- Coin 2.5
◆ enableTexture3()
void SoMultiTextureEnabledElement::enableTexture3 |
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SoState * |
state, |
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SoNode * |
node, |
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const int |
unit = 0 |
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Enable Texture3 texture mode.
- Since
- Coin 4.0
◆ getMode()
SoMultiTextureEnabledElement::Mode SoMultiTextureEnabledElement::getMode |
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SoState * |
state, |
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const int |
unit = 0 |
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Returns the mode for a texture unit.
- Since
- Coin 2.5
◆ disableAll()
void SoMultiTextureEnabledElement::disableAll |
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SoState * |
state | ) |
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static |
Disable all active texture units. Convenient when all textures needs to be disabled before rendering.
- Since
- Coin 2.5
◆ set() [2/3]
void SoMultiTextureEnabledElement::set |
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SoState * |
state, |
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const SbBool |
enabled |
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inlinestatic |
◆ set() [3/3]
void SoMultiTextureEnabledElement::set |
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SoState * |
state, |
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SoNode * |
node, |
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const SbBool |
enabled |
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inlinestatic |
◆ getMaxUnits()
int SoMultiTextureEnabledElement::getMaxUnits |
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const |
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protected |
Returns the max number of texture units enabled/disabled
- Since
- Coin 4.0
◆ isEnabled()
SbBool SoMultiTextureEnabledElement::isEnabled |
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const int |
unit | ) |
const |
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protected |
Returns TRUE if unit is enabled (Mode == DISABLED).
The documentation for this class was generated from the following files: