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https://bitbucket.org/Coin3D/ http://www.kongsberg.com/kogt/ |
This is the complete list of members for SoGLMultiTextureMatrixElement, including all inherited members.
addNodeId(const SoNode *const node) | SoAccumulatedElement | protected |
capture(SoState *const state) const | SoElement | inlineprotected |
captureThis(SoState *state) const | SoAccumulatedElement | protectedvirtual |
clearNodeIds(void) | SoAccumulatedElement | protected |
copyMatchInfo(void) const | SoAccumulatedElement | protectedvirtual |
copyNodeIds(const SoAccumulatedElement *copyfrom) | SoAccumulatedElement | protected |
createInstance(void) | SoGLMultiTextureMatrixElement | static |
createStackIndex(const SoType id) | SoElement | protectedstatic |
depth | SoElement | protected |
get(SoState *const state, const int unit=0) | SoMultiTextureMatrixElement | static |
getClassStackIndex(void) (defined in SoGLMultiTextureMatrixElement) | SoGLMultiTextureMatrixElement | static |
getClassTypeId(void) (defined in SoGLMultiTextureMatrixElement) | SoGLMultiTextureMatrixElement | static |
getConstElement(SoState *const state, const int stackIndex) | SoElement | inlineprotectedstatic |
getDepth(void) const | SoElement | |
getElement(SoState *const state, const int stackIndex) | SoElement | inlineprotectedstatic |
getElt(const int unit) const | SoMultiTextureMatrixElement | protectedvirtual |
getIdFromStackIndex(const int stackIndex) | SoElement | static |
getNextFree(void) const | SoElement | protected |
getNextInStack(void) const | SoElement | protected |
getNumStackIndices(void) | SoElement | static |
getNumUnits() const (defined in SoMultiTextureMatrixElement) | SoMultiTextureMatrixElement | protected |
getStackIndex(void) const | SoElement | |
getTypeId(void) const | SoElement | |
getUnitData(const int unit) (defined in SoMultiTextureMatrixElement) | SoMultiTextureMatrixElement | protected |
getUnitData(const int unit) const (defined in SoMultiTextureMatrixElement) | SoMultiTextureMatrixElement | protected |
init(SoState *state) | SoGLMultiTextureMatrixElement | virtual |
initClass(void) (defined in SoGLMultiTextureMatrixElement) | SoGLMultiTextureMatrixElement | static |
initElements(void) | SoElement | static |
makeIdentity(SoState *const state, SoNode *const node, const int unit=0) (defined in SoMultiTextureMatrixElement) | SoMultiTextureMatrixElement | inlinestatic |
matches(const SoElement *element) const | SoAccumulatedElement | virtual |
mult(SoState *const state, SoNode *const node, const int unit, const SbMatrix &matrix) | SoMultiTextureMatrixElement | static |
mult(SoState *const state, SoNode *const node, const SbMatrix &matrix) (defined in SoMultiTextureMatrixElement) | SoMultiTextureMatrixElement | inlinestatic |
multElt(const int unit, const SbMatrix &matrix) | SoGLMultiTextureMatrixElement | virtual |
nodeIds | SoAccumulatedElement | protected |
pop(SoState *state, const SoElement *prevTopElement) | SoGLMultiTextureMatrixElement | virtual |
print(FILE *file=stdout) const | SoElement | virtual |
push(SoState *state) | SoGLMultiTextureMatrixElement | virtual |
rotateBy(SoState *const state, SoNode *const node, const SbRotation &rotation) (defined in SoMultiTextureMatrixElement) | SoMultiTextureMatrixElement | inlinestatic |
scaleBy(SoState *const state, SoNode *const node, const SbVec3f &scaleFactor) (defined in SoMultiTextureMatrixElement) | SoMultiTextureMatrixElement | inlinestatic |
set(SoState *const state, SoNode *const node, const int unit, const SbMatrix &matrix) (defined in SoMultiTextureMatrixElement) | SoMultiTextureMatrixElement | static |
set(SoState *const state, SoNode *const node, const SbMatrix &matrix) (defined in SoMultiTextureMatrixElement) | SoMultiTextureMatrixElement | inlinestatic |
setDepth(const int depth) | SoElement | |
setElt(const int unit, const SbMatrix &matrix) | SoGLMultiTextureMatrixElement | virtual |
setNodeId(const SoNode *const node) | SoAccumulatedElement | protected |
setStackIndex(const int index) | SoElement | protected |
setTypeId(const SoType typeId) | SoElement | protected |
SoAccumulatedElement(void) (defined in SoAccumulatedElement) | SoAccumulatedElement | protected |
SoElement(void) | SoElement | protected |
SoGLMultiTextureMatrixElement(void) (defined in SoGLMultiTextureMatrixElement) | SoGLMultiTextureMatrixElement | protected |
SoMultiTextureMatrixElement(void) | SoMultiTextureMatrixElement | protected |
stackIndex | SoElement | protected |
stackToType | SoElement | protectedstatic |
translateBy(SoState *const state, SoNode *const node, const SbVec3f &translation) (defined in SoMultiTextureMatrixElement) | SoMultiTextureMatrixElement | inlinestatic |
typeId | SoElement | protected |
~SoAccumulatedElement() (defined in SoAccumulatedElement) | SoAccumulatedElement | protectedvirtual |
~SoElement() | SoElement | virtual |
~SoGLMultiTextureMatrixElement() | SoGLMultiTextureMatrixElement | protectedvirtual |
~SoMultiTextureMatrixElement() | SoMultiTextureMatrixElement | protectedvirtual |