Coin3D is Free Software, published under the BSD 3-clause license. |
https://bitbucket.org/Coin3D/ http://www.kongsberg.com/kogt/ |
The SoRenderManager class is used for controlling the rendering of a scene graph. More...
#include <Inventor/SoRenderManager.h>
Classes | |
class | Superimposition |
Public Types | |
enum | RenderMode { AS_IS, WIREFRAME, POINTS, WIREFRAME_OVERLAY, HIDDEN_LINE, BOUNDING_BOX } |
enum | StereoMode { MONO, ANAGLYPH, SEPARATE_OUTPUT, QUAD_BUFFER = SEPARATE_OUTPUT, INTERLEAVED_ROWS, INTERLEAVED_COLUMNS } |
enum | BufferType { BUFFER_SINGLE, BUFFER_DOUBLE } |
enum | AutoClippingStrategy { NO_AUTO_CLIPPING, FIXED_NEAR_PLANE, VARIABLE_NEAR_PLANE } |
Public Member Functions | |
SoRenderManager (void) | |
virtual | ~SoRenderManager () |
virtual void | render (const SbBool clearwindow=TRUE, const SbBool clearzbuffer=TRUE) |
virtual void | render (SoGLRenderAction *action, const SbBool initmatrices=TRUE, const SbBool clearwindow=TRUE, const SbBool clearzbuffer=TRUE) |
Superimposition * | addSuperimposition (SoNode *scene, uint32_t flags=Superimposition::AUTOREDRAW|Superimposition::ZBUFFERON|Superimposition::CLEARZBUFFER) |
void | removeSuperimposition (Superimposition *s) |
virtual void | setSceneGraph (SoNode *const sceneroot) |
virtual SoNode * | getSceneGraph (void) const |
void | setCamera (SoCamera *camera) |
SoCamera * | getCamera (void) const |
void | setAutoClipping (AutoClippingStrategy autoclipping) |
AutoClippingStrategy | getAutoClipping (void) const |
void | setNearPlaneValue (float value) |
float | getNearPlaneValue (void) const |
void | setTexturesEnabled (const SbBool onoff) |
SbBool | isTexturesEnabled (void) const |
void | setDoubleBuffer (const SbBool enable) |
SbBool | isDoubleBuffer (void) const |
void | setRenderMode (const RenderMode mode) |
RenderMode | getRenderMode (void) const |
void | setStereoMode (const StereoMode mode) |
StereoMode | getStereoMode (void) const |
void | setStereoOffset (const float offset) |
float | getStereoOffset (void) const |
void | setRenderCallback (SoRenderManagerRenderCB *f, void *const userData=NULL) |
SbBool | isAutoRedraw (void) const |
void | setRedrawPriority (const uint32_t priority) |
uint32_t | getRedrawPriority (void) const |
void | scheduleRedraw (void) |
void | setWindowSize (const SbVec2s &newsize) |
const SbVec2s & | getWindowSize (void) const |
void | setSize (const SbVec2s &newsize) |
const SbVec2s & | getSize (void) const |
void | setOrigin (const SbVec2s &newOrigin) |
const SbVec2s & | getOrigin (void) const |
void | setViewportRegion (const SbViewportRegion &newRegion) |
const SbViewportRegion & | getViewportRegion (void) const |
void | setBackgroundColor (const SbColor4f &color) |
const SbColor4f & | getBackgroundColor (void) const |
void | setOverlayColor (const SbColor4f &color) |
SbColor4f | getOverlayColor (void) const |
void | setBackgroundIndex (const int index) |
int | getBackgroundIndex (void) const |
void | setRGBMode (const SbBool onOrOff) |
SbBool | isRGBMode (void) const |
virtual void | activate (void) |
virtual void | deactivate (void) |
void | setAntialiasing (const SbBool smoothing, const int numPasses) |
void | getAntialiasing (SbBool &smoothing, int &numPasses) const |
void | setGLRenderAction (SoGLRenderAction *const action) |
SoGLRenderAction * | getGLRenderAction (void) const |
void | setAudioRenderAction (SoAudioRenderAction *const action) |
SoAudioRenderAction * | getAudioRenderAction (void) const |
void | addPreRenderCallback (SoRenderManagerRenderCB *cb, void *data) |
void | removePreRenderCallback (SoRenderManagerRenderCB *cb, void *data) |
void | addPostRenderCallback (SoRenderManagerRenderCB *cb, void *data) |
void | removePostRenderCallback (SoRenderManagerRenderCB *cb, void *data) |
void | reinitialize (void) |
Static Public Member Functions | |
static void | enableRealTimeUpdate (const SbBool flag) |
static SbBool | isRealTimeUpdateEnabled (void) |
static uint32_t | getDefaultRedrawPriority (void) |
Protected Member Functions | |
int | isActive (void) const |
void | redraw (void) |
void | renderScene (SoGLRenderAction *action, SoNode *scene, uint32_t clearmask) |
void | actuallyRender (SoGLRenderAction *action, const SbBool initmatrices=TRUE, const SbBool clearwindow=TRUE, const SbBool clearzbuffer=TRUE) |
void | renderSingle (SoGLRenderAction *action, SbBool initmatrices, SbBool clearwindow, SbBool clearzbuffer) |
Render once in correct draw style. More... | |
void | renderStereo (SoGLRenderAction *action, SbBool initmatrices, SbBool clearwindow, SbBool clearzbuffer) |
Render scene according to current stereo mode. More... | |
void | initStencilBufferForInterleavedStereo (void) |
void | clearBuffers (SbBool color, SbBool depth) |
The SoRenderManager class is used for controlling the rendering of a scene graph.
You can use this class to configure things like clipping planes, rendering mode, stereo rendering and the background color. In earlier versions of Coin/Inventor, this was set up in the GUI toolkits, making it quite hard to make a new Coin viewer for another GUI toolkit. With this new class all that is needed is to create one SoRenderManager instance per viewer/view.
This class does not handle events for the scene graph/viewer. To do that you can use the SoEventManager class.
Sets how rendering of primitives is done.
Manages how to render steroscopic images.
Strategy for adjusting camera near/far clipping plane
SoRenderManager::SoRenderManager | ( | void | ) |
Constructor.
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virtual |
Destructor.
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virtual |
Render the scene graph.
All SbBool arguments should normally be TRUE
, but they can be set to FALSE
to optimize for special cases (e.g. when doing wireframe rendering one doesn't need a depth buffer).
[in] | clearwindow | If set to TRUE , clear the rendering buffer before drawing. |
[in] | clearzbuffer | If set to TRUE , clear the depth buffer values before rendering. |
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virtual |
Render the scene graph.
All SbBool arguments should normally be TRUE
, but they can be set to FALSE
to optimize for special cases (e.g. when doing wireframe rendering one doesn't need a depth buffer).
[in] | clearwindow | If set to TRUE , clear the rendering buffer before drawing. |
[in] | clearzbuffer | If set to TRUE , clear the depth buffer values before rendering. |
[in] | initmatrices | if true, the projection and modelview matrices are reset to identity |
[in] | action | Renders with a user supplied action |
SoRenderManager::Superimposition * SoRenderManager::addSuperimposition | ( | SoNode * | scene, |
uint32_t | flags = Superimposition::AUTOREDRAW | Superimposition::ZBUFFERON | Superimposition::CLEARZBUFFER |
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) |
Add a superimposition for this scene graph. A superimposition can either be a scene rendered in the background, or a scene rendered in the front of the actual scene graph.
This is useful, for instance, if you want to add a gradient or an image in the background, and for having some HUD info in the foreground.
Please note that if you use superimpositions, multipass antialiasing have to be handled in the render manager, and not in SoGLRenderAction, so the pass update features in SoGLRenderAction will be disabled.
void SoRenderManager::removeSuperimposition | ( | Superimposition * | s | ) |
Removes a superimposition.
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virtual |
Set the node which is top of the scene graph we're managing. The sceneroot node reference count will be increased by 1, and any previously set scene graph top node will have it's reference count decreased by 1.
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virtual |
Returns the pointer to root of scene graph.
void SoRenderManager::setCamera | ( | SoCamera * | camera | ) |
Sets the camera to be used.
SoCamera * SoRenderManager::getCamera | ( | void | ) | const |
Returns the current camera.
void SoRenderManager::setAutoClipping | ( | AutoClippingStrategy | autoclipping | ) |
Sets strategy for adjusting camera clipping plane
SoRenderManager::AutoClippingStrategy SoRenderManager::getAutoClipping | ( | void | ) | const |
This method returns the current autoclipping strategy.
void SoRenderManager::setNearPlaneValue | ( | float | value | ) |
When the SoRenderManager::FIXED_NEAR_PLANE autoclipping strategy is used, you set the value of the near plane distance with this method.
float SoRenderManager::getNearPlaneValue | ( | void | ) | const |
This method returns the near plane distance value that will be used when the SoRenderManager::FIXED_NEAR_PLANE autoclipping strategy is used.
Default value is 0.6.
void SoRenderManager::setTexturesEnabled | ( | const SbBool | onoff | ) |
Enable/disable textures when rendering. Defaults to TRUE.
SbBool SoRenderManager::isTexturesEnabled | ( | void | ) | const |
Returns whether textures are enabled or not.
void SoRenderManager::setDoubleBuffer | ( | const SbBool | enable | ) |
Tell the scenemanager that double buffering is used
SbBool SoRenderManager::isDoubleBuffer | ( | void | ) | const |
returns if the scenemanager is double buffered
void SoRenderManager::setRenderMode | ( | const RenderMode | mode | ) |
Sets the render mode.
SoRenderManager::RenderMode SoRenderManager::getRenderMode | ( | void | ) | const |
Returns the current render mode.
void SoRenderManager::setStereoMode | ( | const StereoMode | mode | ) |
Sets the stereo mode.
SoRenderManager::StereoMode SoRenderManager::getStereoMode | ( | void | ) | const |
Returns the current stereo mode.
void SoRenderManager::setStereoOffset | ( | const float | offset | ) |
Sets the stereo offset used when doing stereo rendering.
float SoRenderManager::getStereoOffset | ( | void | ) | const |
Returns the current stereo offset.
void SoRenderManager::setRenderCallback | ( | SoRenderManagerRenderCB * | f, |
void *const | userdata = NULL |
||
) |
Set the callback function f to invoke when rendering the scene. userdata will be passed as the first argument of the function.
SbBool SoRenderManager::isAutoRedraw | ( | void | ) | const |
Returns TRUE
if the SoRenderManager automatically redraws the scene upon detecting changes in the scene graph.
The automatic redraw is turned on and off by setting either a valid callback function with setRenderCallback(), or by passing NULL
.
void SoRenderManager::setRedrawPriority | ( | const uint32_t | priority | ) |
Set up the redraw priority for the SoOneShotSensor used to trigger redraws. By setting this lower than for your own sensors, you can make sure some code is always run before redraw happens.
uint32_t SoRenderManager::getRedrawPriority | ( | void | ) | const |
Returns value of priority on the redraw sensor.
void SoRenderManager::scheduleRedraw | ( | void | ) |
Redraw at first opportunity as system becomes idle.
Multiple calls to this method before an actual redraw has taken place will only result in a single redraw of the scene.
void SoRenderManager::setWindowSize | ( | const SbVec2s & | newsize | ) |
Update window size of our SoGLRenderAction's viewport settings.
Note that this will only change the information about window dimensions, the actual viewport size and origin (ie the rectangle which redraws are confined to) will stay the same.
const SbVec2s & SoRenderManager::getWindowSize | ( | void | ) | const |
Returns the current render action window size.
void SoRenderManager::setSize | ( | const SbVec2s & | newsize | ) |
Set size of rendering area for the viewport within the current window.
const SbVec2s & SoRenderManager::getSize | ( | void | ) | const |
Returns size of render area.
void SoRenderManager::setOrigin | ( | const SbVec2s & | newOrigin | ) |
Set only the origin of the viewport region within the rendering window.
const SbVec2s & SoRenderManager::getOrigin | ( | void | ) | const |
Returns origin of rendering area viewport.
void SoRenderManager::setViewportRegion | ( | const SbViewportRegion & | newregion | ) |
Update our SoGLRenderAction's viewport settings.
This will change both the information about window dimensions and the actual viewport size and origin.
const SbViewportRegion & SoRenderManager::getViewportRegion | ( | void | ) | const |
Returns current viewport region used by the renderaction and the event handling.
void SoRenderManager::setBackgroundColor | ( | const SbColor4f & | color | ) |
Sets color of rendering canvas.
const SbColor4f & SoRenderManager::getBackgroundColor | ( | void | ) | const |
Returns color used for clearing the rendering area before rendering the scene.
void SoRenderManager::setOverlayColor | ( | const SbColor4f & | color | ) |
Sets color of overlay.
SbColor4f SoRenderManager::getOverlayColor | ( | void | ) | const |
Returns color used rendering overlay.
void SoRenderManager::setBackgroundIndex | ( | const int | index | ) |
Set index of background color in the color lookup table if rendering in colorindex mode.
Note: colorindex mode is not supported yet in Coin.
int SoRenderManager::getBackgroundIndex | ( | void | ) | const |
Returns index of colormap for background filling.
void SoRenderManager::setRGBMode | ( | const SbBool | yes | ) |
Turn RGB truecolor mode on or off. If you turn truecolor mode off, colorindex mode will be used instead.
SbBool SoRenderManager::isRGBMode | ( | void | ) | const |
Returns the "truecolor or colorindex" mode flag.
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virtual |
Activate rendering and event handling. Default is off
.
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virtual |
Deactive rendering and event handling.
void SoRenderManager::setAntialiasing | ( | const SbBool | smoothing, |
const int | numpasses | ||
) |
Turn antialiased rendering on or off.
See documentation for SoGLRenderAction::setSmoothing() and SoGLRenderAction::setNumPasses().
void SoRenderManager::getAntialiasing | ( | SbBool & | smoothing, |
int & | numpasses | ||
) | const |
Returns rendering pass information.
void SoRenderManager::setGLRenderAction | ( | SoGLRenderAction *const | action | ) |
Set the action to use for rendering. Overrides the default action made in the constructor.
SoGLRenderAction * SoRenderManager::getGLRenderAction | ( | void | ) | const |
Returns pointer to render action.
void SoRenderManager::setAudioRenderAction | ( | SoAudioRenderAction *const | action | ) |
Set the action to use for rendering audio. Overrides the default action made in the constructor.
SoAudioRenderAction * SoRenderManager::getAudioRenderAction | ( | void | ) | const |
Returns pointer to audio render action.
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static |
Set whether or not for SoRenderManager instances to "touch" the global realTime
field after a redraw. If this is not done, redrawing when animating the scene will only happen as fast as the realTime
interval goes (which defaults to 12 times a second).
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static |
Returns whether or not we automatically notifies everything connected to the realTime
field after a redraw.
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static |
Returns the default priority of the redraw sensor.
void SoRenderManager::addPreRenderCallback | ( | SoRenderManagerRenderCB * | cb, |
void * | data | ||
) |
Adds a function to be called before rendering starts
[in] | cb | function to be called |
[in] | data | User specified data to supply to callback function |
void SoRenderManager::removePreRenderCallback | ( | SoRenderManagerRenderCB * | cb, |
void * | data | ||
) |
Removes a prerendercallback.
[in] | cb | function to be called |
[in] | data | User specified data to supply to callback function |
void SoRenderManager::addPostRenderCallback | ( | SoRenderManagerRenderCB * | cb, |
void * | data | ||
) |
Adds a function to be called after rendering is complete
[in] | cb | function to be called |
[in] | data | User specified data to supply to callback function |
void SoRenderManager::removePostRenderCallback | ( | SoRenderManagerRenderCB * | cb, |
void * | data | ||
) |
Removes a postrendercallback.
[in] | cb | function to be called |
[in] | data | User specified data to supply to callback function |
void SoRenderManager::reinitialize | ( | void | ) |
Reinitialize after parameters affecting the OpenGL context has changed.
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protected |
Returns the active flag.
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protected |
Do an immediate redraw by calling the redraw callback function.
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protected |
Renders a scene and applies clear state as given by this renderManager
[in] | action | Action to apply |
[in] | scene | Scene to render |
[in] | clearmask | mask to pass to glClear |
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protected |
Convenience function for SoRenderManager::renderScene
[in] | action | Renders with a user supplied action |
[in] | initmatrices | if true, the projection and modelview matrices are reset to identity |
[in] | clearwindow | If set to TRUE , clear the rendering buffer before drawing. |
[in] | clearzbuffer | If set to TRUE , clear the depth buffer values before rendering. |
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protected |
Render once in correct draw style.
Convenience function for SoRenderManager::renderScene
[in] | action | Renders with a user supplied action |
[in] | initmatrices | if true, the projection and modelview matrices are reset to identity |
[in] | clearwindow | If set to TRUE , clear the rendering buffer before drawing. |
[in] | clearzbuffer | If set to TRUE , clear the depth buffer values before rendering. |
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protected |
Render scene according to current stereo mode.
Convenience function for SoRenderManager::renderScene
[in] | action | Renders with a user supplied action |
[in] | initmatrices | if true, the projection and modelview matrices are reset to identity |
[in] | clearwindow | If set to TRUE , clear the rendering buffer before drawing. |
[in] | clearzbuffer | If set to TRUE , clear the depth buffer values before rendering. |
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protected |
Initializes stencilbuffers for interleaved stereo
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protected |
Clears buffers with the backgroundcolor set correctly
[in] | color | Set to TRUE if color buffer should be cleared |
[in] | depth | Set to TRUE if depth buffer should be cleared |