Coin Logo Coin3D is Free Software,
published under the BSD 3-clause license.
https://bitbucket.org/Coin3D/
http://www.kongsberg.com/kogt/
SoWindowElement Class Reference

The SoWindowElement class is used to store current window attributes. More...

#include <Inventor/elements/SoWindowElement.h>

Inheritance diagram for SoWindowElement:
SoElement

Public Member Functions

virtual void init (SoState *state)
 
virtual void push (SoState *state)
 
virtual void pop (SoState *state, const SoElement *prevTopElement)
 
virtual SbBool matches (const SoElement *element) const
 
virtual SoElementcopyMatchInfo (void) const
 
- Public Member Functions inherited from SoElement
const SoType getTypeId (void) const
 
int getStackIndex (void) const
 
void setDepth (const int depth)
 
int getDepth (void) const
 
virtual void print (FILE *file=stdout) const
 
virtual ~SoElement ()
 

Static Public Member Functions

static SoType getClassTypeId (void)
 
static int getClassStackIndex (void)
 
static void * createInstance (void)
 
static void initClass (void)
 
static void set (SoState *state, void *window, void *context, void *display, SoGLRenderAction *action)
 
static void get (SoState *state, void *&window, void *&context, void *&display, SoGLRenderAction *&action)
 
- Static Public Member Functions inherited from SoElement
static void initClass (void)
 
static SoType getClassTypeId (void)
 
static int getClassStackIndex (void)
 
static void initElements (void)
 
static int getNumStackIndices (void)
 
static SoType getIdFromStackIndex (const int stackIndex)
 

Protected Member Functions

virtual ~SoWindowElement ()
 
- Protected Member Functions inherited from SoElement
 SoElement (void)
 
void capture (SoState *const state) const
 
virtual void captureThis (SoState *state) const
 
void setTypeId (const SoType typeId)
 
void setStackIndex (const int index)
 
SoElementgetNextInStack (void) const
 
SoElementgetNextFree (void) const
 

Protected Attributes

void * window
 
void * context
 
void * display
 
SoGLRenderActionglRenderAction
 
- Protected Attributes inherited from SoElement
SoType typeId
 
int stackIndex
 
int depth
 

Additional Inherited Members

- Static Protected Member Functions inherited from SoElement
static SoElementgetElement (SoState *const state, const int stackIndex)
 
static const SoElementgetConstElement (SoState *const state, const int stackIndex)
 
static int createStackIndex (const SoType id)
 
- Static Protected Attributes inherited from SoElement
static int classStackIndex
 
static SoTypeListstackToType
 

Detailed Description

The SoWindowElement class is used to store current window attributes.

In Coin, this element is not API-compatible with SGI Inventor, since it contains platform specific stuff, which we want to avoid.

Instead of the platform specific types we use void pointers. We're sorry for any inconvenience this might cause people using this element.

Constructor & Destructor Documentation

◆ ~SoWindowElement()

SoWindowElement::~SoWindowElement ( void  )
protectedvirtual

The destructor.

Member Function Documentation

◆ createInstance()

void * SoWindowElement::createInstance ( void  )
static

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

◆ init()

void SoWindowElement::init ( SoState state)
virtual

This function initializes the element type in the given SoState. It is called for the first element of each enabled element type in SoState objects.

Reimplemented from SoElement.

◆ push()

void SoWindowElement::push ( SoState state)
virtual

This method is called every time a new element is required in one of the stacks. This happens when a writable element is requested, using SoState::getElement() or indirectly SoElement::getElement(), and the depth of the current element is less than the state depth.

Override this method if your element needs to copy data from the previous top of stack. The push() method is called on the new element, and the previous element can be found using SoElement::getNextInStack().

Reimplemented from SoElement.

◆ pop()

void SoWindowElement::pop ( SoState state,
const SoElement prevTopElement 
)
virtual

This method is callled when the state is popped, and the depth of the element is bigger than the current state depth. pop() is called on the new top of stack, and a pointer to the previous top of stack is passed in prevTopElement.

Override this method if you need to copy some state information from the previous top of stack.

Reimplemented from SoElement.

◆ matches()

SbBool SoWindowElement::matches ( const SoElement element) const
virtual

This function returns TRUE is the element matches another element (of the same class), with respect to cache validity.

If the application programmer's extension element has a matches() function, it should also have a copyMatchInfo() function.

Implements SoElement.

◆ copyMatchInfo()

SoElement * SoWindowElement::copyMatchInfo ( void  ) const
virtual

This function creates a copy of the element that contains enough information to enable the matches() function to work.

Used to help with scenegraph traversal caching operations.

Implements SoElement.

◆ set()

void SoWindowElement::set ( SoState state,
void *  window,
void *  context,
void *  display,
SoGLRenderAction action 
)
static

Sets data for this element.

◆ get()

void SoWindowElement::get ( SoState state,
void *&  window,
void *&  context,
void *&  display,
SoGLRenderAction *&  action 
)
static

Returns data for this element.

Member Data Documentation

◆ window

SoWindowElement::window
protected

The window id.

◆ context

SoWindowElement::context
protected

The current context.

◆ display

SoWindowElement::display
protected

The current display.

◆ glRenderAction

SoWindowElement::glRenderAction
protected

The current render action.


The documentation for this class was generated from the following files: