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Coin3D is Free Software, published under the BSD 3-clause license. |
https://bitbucket.org/Coin3D/ http://www.kongsberg.com/kogt/ |
#include "SmTextureFont.h"#include <Inventor/misc/SoGLImage.h>#include <Inventor/actions/SoGLRenderAction.h>#include <Inventor/actions/SoPickAction.h>#include <Inventor/actions/SoGetBoundingBoxAction.h>#include <assert.h>#include <Inventor/C/tidbits.h>#include <Inventor/system/gl.h>#include <string.h>#include <Inventor/elements/SoTextureQualityElement.h>#include <Inventor/elements/SoLightModelElement.h>#include <Inventor/elements/SoGLTextureImageElement.h>#include <Inventor/elements/SoGLTextureCoordinateElement.h>#include <Inventor/elements/SoGLTextureEnabledElement.h>#include <Inventor/elements/SoGLLazyElement.h>Functions | |
| SO_NODE_SOURCE (SmTextureFont) | |
| static void | render_text (unsigned char *dst, const int idx, const unsigned char value, const unsigned char alpha) |
| SO_ELEMENT_SOURCE (SmTextureFontElement) | |
Variables | |
| static const unsigned char | texture_fontdata [][12] |
| static const int | texturetext_isolatin1_mapping [] |
| static SmTextureFont::FontImage * | default_font = NULL |
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| SO_ELEMENT_SOURCE | ( | SmTextureFontElement | ) |
| SO_NODE_SOURCE | ( | SmTextureFont | ) |
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